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Midnight Pathlighter AFC

Other printings of "Midnight Pathlighter": AFC #52 AFC #322

Card

id8284
artistPINDURSKI
artistIdsf333a7f0-7330-40e9-8c58-667eea2f0f60
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDeck
edhrecRank7090
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{U}
manaValue4
nameMidnight Pathlighter
number322
originalPrintings
originalReleaseDate
originalTextCreatures you control can't be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon.
otherFaceIds
power2
printingsAFC
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypesHuman, Wizard
supertypes
textCreatures you control can't be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness3
typeCreature — Human Wizard
typesCreature
uuide8d1b353-29a0-5dc1-a3da-783aa2a1f0de
variationsf4332202-71a8-56d8-8a80-fc83ef4b751e
watermark
setNameForgotten Realms Commander

Identifiers

id8284
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249375
cardsphereFoilId
cardsphereId80246
deckboxId59108
mcmId572675
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida0f3db18-6106-59ba-9d4d-753f3e193757
mtgoFoilId
mtgoId
multiverseId531542
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId35f06354-f2ea-48c3-bcbc-b5555f83787e
scryfallIllustrationId4642406d-7e43-42ff-9a53-fefaff9ee2bc
scryfallOracleIde49228d6-6488-4cbc-aa53-303afd3a549b
tcgplayerEtchedProductId
tcgplayerProductId244258
uuide8d1b353-29a0-5dc1-a3da-783aa2a1f0de

Legalities

id8284
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide8d1b353-29a0-5dc1-a3da-783aa2a1f0de
vintageLegal

Purchase URLs

id8284
cardKingdomhttps://mtgjson.com/links/6db01588bf44e3bf
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/abb898e863019404
tcgplayerEtched
uuide8d1b353-29a0-5dc1-a3da-783aa2a1f0de

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchÉclaireur de chemin de minuitCréature : humain et sorcierLes créatures que vous contrôlez ne peuvent pas être bloquées excepté par des créatures légendaires.
À chaque fois qu'au moins une créature que vous contrôlez inflige des blessures de combat à un joueur, aventurez-vous dans le donjon.
531710
GermanMitternacht-PfadleuchterKreatur — Mensch, ZaubererKreaturen, die du kontrollierst, können nicht geblockt werden, außer von legendären Kreaturen.
Immer wenn eine oder mehrere Kreaturen, die du kontrollierst, einem Spieler Kampfschaden zufügen, wage dich ins Gewölbe.
531598
ItalianRischiarasentieri di MezzanotteCreatura — Mago UmanoLe creature che controlli non possono essere bloccate tranne che da creature leggendarie.
Ogniqualvolta una o più creature che controlli infliggono danno da combattimento a un giocatore, esplora il dungeon.
531766
Japanese真夜中の道照らしクリーチャー — 人間・ウィザードあなたがコントロールしているすべてのクリーチャーは伝説のクリーチャーによってしかブロックされない。
あなたがコントロールしている1体以上のクリーチャーがプレイヤー1人に戦闘ダメージを与えるたび、ダンジョン探索をする。
531822
SpanishAlumbrasendas de medianocheCriatura — Hechicero humanoLas criaturas que controlas no pueden ser bloqueadas excepto por criaturas legendarias.
Siempre que una o más criaturas que controlas hagan daño de combate a un jugador, adéntrate en la mazmorra.
531654

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23Unblocked creatures with double strike deal damage twice, which will cause Midnight Pathlighter's last ability to trigger twice.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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