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King Narfi's Betrayal PKHM

Other printings of "King Narfi's Betrayal": KHM #219 PKHM #219p PKHM #219s LCC #272

Card

id69123
artistChase Stone
artistIds2d753f61-5f5b-468e-97ea-8e0fdd347340
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U
colorIndicator
colorsB, U
defense
duelDeck
edhrecRank6806
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{1}{U}{B}
manaValue3
nameKing Narfi's Betrayal
number219s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsKHM, LCC, PKHM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKHM
side
signature
sourceProducts
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.
toughness
typeEnchantment — Saga
typesEnchantment
uuid67858280-ef81-5c49-8756-595ffd2fb347
variationsb8c83830-ad90-548f-9bf7-8f05616319b2
watermark
setNameKaldheim Promos

Identifiers

id69123
cardKingdomEtchedId
cardKingdomFoilId241537
cardKingdomId
cardsphereFoilId74299
cardsphereId
deckboxId55284
mcmId535852
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id46949b68-75fb-523f-a82e-8ed8d3c2c110
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde4a160a0-df41-4a33-bed2-7fca8e1edc87
scryfallIllustrationId1fedfc8e-4b98-4393-aa74-c23e453babe3
scryfallOracleId35c416c6-f522-4b4c-93db-75c4e01843d1
tcgplayerEtchedProductId
tcgplayerProductId231615
uuid67858280-ef81-5c49-8756-595ffd2fb347

Legalities

id69123
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid67858280-ef81-5c49-8756-595ffd2fb347
vintageLegal

Purchase URLs

id69123
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/44ecf5d941466ffb
cardmarket
tcgplayerhttps://mtgjson.com/links/905d3013a06b516c
tcgplayerEtched
uuid67858280-ef81-5c49-8756-595ffd2fb347

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-02-05A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
2021-02-05As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2021-02-05Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05If you cast a spell with the chapter II/III ability, it becomes a new object. If it returns to exile, it's no longer exiled with King Narfi's Betrayal, and you won't be able to cast it again this way.
2021-02-05Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
2021-02-05Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05The "cards exiled with King Narfi's Betrayal" are only the cards exiled by that particular King Narfi's Betrayal, not any other Betrayals that you previously controlled.
2021-02-05The chapter I ability doesn't target any cards in graveyards. For each graveyard, you may exile a creature or planeswalker card that was just milled or one that was already there. You choose which cards are exiled.
2021-02-05The chapter II/III ability doesn't change when you can cast the exiled cards. In most cases, this means during your main phase while the stack is empty, although flash may change this.

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