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Kydele, Chosen of Kruphix PRM

Other printings of "Kydele, Chosen of Kruphix": C16 #35 PZ2 #53 CMR #524 PRM #86164

Card

id79358
artistBastien L. Deharme
artistIds798f63ec-41ad-474e-9708-df08193345c6
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank11032
edhrecSaltiness1.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{G}{U}
manaValue4
nameKydele, Chosen of Kruphix
number86164
originalPrintings
originalReleaseDate2020-12-15
originalText
otherFaceIds
power2
printingsC16, CMR, PRM, PZ2
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesHuman, Wizard
supertypesLegendary
text{T}: Add {C} for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)
toughness3
typeLegendary Creature — Human Wizard
typesCreature
uuidc3005958-5a5a-5a3d-9510-a67e4d9bb898
variations
watermark
setNameMagic Online Promos

Identifiers

id79358
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4971b4f6-22c4-5cc4-a7b5-163a878436fb
mtgoFoilId
mtgoId86164
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4ab21670-b7f2-4b01-8f73-5747ec1aaf5b
scryfallIllustrationId713d660c-f81c-4fdc-8de5-c1e2f820dede
scryfallOracleId5fca0ce6-e6ba-4319-b3c4-b4d48901e9b4
tcgplayerEtchedProductId
tcgplayerProductId
uuidc3005958-5a5a-5a3d-9510-a67e4d9bb898

Legalities

id79358
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc3005958-5a5a-5a3d-9510-a67e4d9bb898
vintageLegal

Purchase URLs

id79358
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidc3005958-5a5a-5a3d-9510-a67e4d9bb898

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10Cards put into your hand without using the word "draw" don't count as cards drawn for Kydele's ability.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If you haven't drawn any cards this turn, you can activate Kydele's mana ability, but it won't produce any mana.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Kydele's ability counts every card you've drawn this turn, whether or not they're still in your hand and whether or not Kydele was on the battlefield or under your control at the time they were drawn.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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