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Ludevic, Necro-Alchemist CMR

Other printings of "Ludevic, Necro-Alchemist": C16 #37 PZ2 #52 CMR #525 PRM #86166

Card

id22116
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank11719
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText"How does one become a self-taught genius? Naturally, it requires brains."
frameEffectsinverted, etched, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{U}{R}
manaValue3
nameLudevic, Necro-Alchemist
number525
originalPrintings
originalReleaseDate
originalTextAt the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)
otherFaceIds
power1
printingsC16, CMR, PRM, PZ2
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'etched': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea']}
subsets
subtypesHuman, Wizard
supertypesLegendary
textAt the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)
toughness4
typeLegendary Creature — Human Wizard
typesCreature
uuid2f1ee9dd-cb59-50e8-8e03-1d2795a1472d
variations
watermark
setNameCommander Legends

Identifiers

id22116
cardKingdomEtchedId238980
cardKingdomFoilId
cardKingdomId
cardsphereFoilId72881
cardsphereId
deckboxId54203
mcmId510605
mcmMetaId224071
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id16685194-a0a3-53bf-b706-a0d3c2814ad0
mtgoFoilId
mtgoId
multiverseId503328
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId07d6724f-f781-446b-be69-5c6949f9bbaa
scryfallIllustrationIdfee48b0c-4450-4c90-9a4a-aa7736130612
scryfallOracleId3b9d587c-39d2-44a2-9802-e4217ed389c0
tcgplayerEtchedProductId226815
tcgplayerProductId
uuid2f1ee9dd-cb59-50e8-8e03-1d2795a1472d

Legalities

id22116
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid2f1ee9dd-cb59-50e8-8e03-1d2795a1472d
vintageLegal

Purchase URLs

id22116
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/0eb777a353ea517c
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/8c9b5ea1fd379178
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/d6e5bb8f461a85cf
uuid2f1ee9dd-cb59-50e8-8e03-1d2795a1472d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified死灵炼金术士卢德维「怎样才能自学成才?显然,需要有脑子。」传奇生物 ~人类/法术师在每位牌手的结束步骤开始时,对该牌手而言,如果本回合中有你以外的牌手失去过生命,则他可以抓一张牌。
拍档(你可将两个具有拍档异能的生物共同用作指挥官。)
503552
Chinese Traditional死靈鍊金術士盧德維「怎樣才能自學成才?顯然,需要有腦子。」傳奇生物 ~人類/魔法師在每位玩家的結束步驟開始時,對該玩家而言,如果本回合中有你以外的玩家失去過生命,則他可以抽一張牌。
拍檔(你可將兩個具有拍檔異能的生物共同用作指揮官。)
503584
FrenchLudevic, nécro-alchimiste« Comment devient-on un génie autodidacte ? Naturellement, il faut avoir de la cervelle. »Créature légendaire : humain et sorcierAu début de l'étape de fin de chaque joueur, ce joueur peut piocher une carte si un joueur autre que vous a perdu des points de vie ce tour-ci.
Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)
503424
GermanLudevic, Nekro-Alchemist„Wie man autodidaktisch zum Genie wird? Nun, man benötigt dafür ein Gehirn."Legendäre Kreatur — Mensch, ZaubererZu Beginn des Endsegments jedes Spielers kann jener Spieler eine Karte ziehen, falls ein Spieler außer dir in diesem Zug Lebenspunkte verloren hat.
Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
503360
ItalianLudevic, Necro-Alchimista"Come si diventa un genio autodidatta? Naturalmente, ci vuole cervello."Creatura Leggendaria — Mago UmanoAll'inizio della sottofase finale di ogni giocatore, quel giocatore può pescare una carta se un giocatore diverso da te ha perso punti vita in questo turno.
Partner (Puoi avere due comandanti se entrambi hanno partner.)
503456
Japanese屍錬金術師、ルーデヴィック「どうすれば独学で天才になれるのか、だと?とりあえず脳が必要だ。」伝説のクリーチャー — 人間・ウィザード各プレイヤーの終了ステップの開始時に、そのプレイヤーは、あなた以外のプレイヤーがこのターンにライフを失っていたならカードを1枚引いてもよい。
共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
503488
Portuguese (Brazil)Ludevic, Necroalquimista"Como alguém se torna um gênio autodidata? Usando o cérebro, naturalmente."Criatura Lendária — Humano MagoNo início da etapa final de cada jogador, aquele jogador pode comprar um card se um jogador que não seja você perdeu pontos de vida neste turno.
Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.)
503520
SpanishLudevic, necroalquimista"¿Cómo se convierte uno en un genio autodidacta? Pues con cerebro, está claro".Criatura legendaria — Hechicero humanoAl comienzo del paso final de cada jugador, ese jugador puede robar una carta si otro jugador que no seas tú perdió una o más vidas este turno.
Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)
503392

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10Damage dealt to a player causes that player to lose that much life.
2020-11-10If a player lost life and subsequently lost the game, the player whose turn it is may draw a card.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Ludevic's ability checks only if another player lost life during the turn, not whether that player's life total decreased over the course of the turn. For example, if a player other than Ludevic's controller lost 2 life and then gained 8 life this turn, the player whose turn it is may draw a card.
2020-11-10Ludevic's ability looks at the entire turn to determine whether the player may draw a card or not. It doesn't matter whether Ludevic was on the battlefield when the opponent lost life.
2020-11-10Ludevic's triggered ability triggers at the beginning of each player's end step, including yours, even if no player has lost life that turn. Whether or not a player has lost life is checked only as the triggered ability resolves.
2020-11-10Ludevic's triggered ability will allow the player to draw a card if any player other than Ludevic's controller, including the player whose turn it is, lost life this turn.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10Only one card may be drawn no matter how much life was lost or how many players lost life.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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