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Karvanista, Loyal Lupari // Lupari Shield WHO

Other printings of "Karvanista, Loyal Lupari // Lupari Shield": WHO #106 WHO #106 WHO #711 WHO #711

Card

id102168
artistErion Makuo
artistIdscda61623-4ecc-4f5c-974b-b00d0dbbe6bb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank11011
edhrecSaltiness0.13
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameLupari Shield
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue5
nameKarvanista, Loyal Lupari // Lupari Shield
number106
originalPrintings
originalReleaseDate
originalTextHumans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.) // Vigilance, trample, haste
Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
otherFaceIds10367b9f-2b3e-5e0a-b9cc-0c5948e225b3
power
printingsWHO
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeWHO
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textHumans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid71340907-c46a-5913-b200-c8b94570fc27
variationse42a5190-a109-52d6-9270-33beef0be9d8
watermark
setNameDoctor Who

Identifiers

id102168
cardKingdomEtchedId
cardKingdomFoilId285016
cardKingdomId283981
cardsphereFoilId
cardsphereId108916
deckboxId83153
mcmId738681
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6e2bbc71-8a14-51f6-89b0-12694ad0d58a
mtgoFoilId
mtgoId
multiverseId634801
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdca1cedd8-98d3-408f-8de8-fa682ab0227c
scryfallIllustrationIdfd116025-a217-4595-ac8a-9d3a96e0d8f6
scryfallOracleId6c370299-9803-4cb5-97ba-c17831797b54
tcgplayerEtchedProductId
tcgplayerProductId519513
uuid71340907-c46a-5913-b200-c8b94570fc27

Legalities

id102168
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid71340907-c46a-5913-b200-c8b94570fc27
vintageLegal

Purchase URLs

id102168
cardKingdomhttps://mtgjson.com/links/2bead0f1b6190b2b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0b2f393015a47ff9
cardmarket
tcgplayerhttps://mtgjson.com/links/3182e631f126517a
tcgplayerEtched
uuid71340907-c46a-5913-b200-c8b94570fc27

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchKarvanista, Loyal Lupari // Bouclier lupariBouclier lupariRituel : aventureLes humains que vous contrôlez acquièrent l'indestructible jusqu'à votre prochain tour. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)635165
GermanKarvanista, Loyal Lupari // Lupari-SchildLupari-SchildHexerei — AbenteuerMenschen, die du kontrollierst, erhalten Unzerstörbarkeit bis zu deinem nächsten Zug. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)634983
JapaneseKarvanista, Loyal Lupari // ルパリの盾(たて)ルパリの盾(たて)ソーサリー ― 出来事次のあなたのターンまで、あなたがコントロールしているすべての人間は破壊不能を得る。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)635347

Rulings

datetext
2023-10-13An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-10-13Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-10-13If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-10-13If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-10-13If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
2023-10-13If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-10-13If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-10-13If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
2023-10-13This adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Karvanista, Loyal Lupari is a creature card whose mana value is 5.
2023-10-13When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-10-13You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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