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Omarthis, Ghostfire Initiate CMM

Other printings of "Omarthis, Ghostfire Initiate": CMM #708 CMM #748

Card

id21230
artistBrent Hollowell
artistIds19d4900c-f5a1-4c08-b5e0-b8d7ba733ec2
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank7084
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsManifest
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{X}{X}
manaValue0
nameOmarthis, Ghostfire Initiate
number708
originalPrintings
originalReleaseDate
originalTextOmarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
otherFaceIds
power0
printingsCMM
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMM
side
signature
sourceProducts{'foil': ['1ee1ed05-d68c-5926-9cda-6f3daf4eb355']}
subsets
subtypesSpirit, Snake
supertypesLegendary
textOmarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
toughness0
typeLegendary Creature — Spirit Snake
typesCreature
uuidc3395fb9-ca6e-57bf-acf0-389bd0e2398a
variations44e9f29e-1387-5ac3-83b6-f1ee906b0197
watermark
setNameCommander Masters

Identifiers

id21230
cardKingdomEtchedId
cardKingdomFoilId280318
cardKingdomId
cardsphereFoilId
cardsphereId105850
deckboxId80984
mcmId723118
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide9b2ff8d-c082-57db-8f0c-b682e538d975
mtgoFoilId
mtgoId114519
multiverseId625061
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId985e16ac-8e0f-4e2e-9b74-d6a77dddf274
scryfallIllustrationId00af8865-781d-4bcf-83ad-58123eafc0ad
scryfallOracleId50676eba-a55a-4749-bb07-74a30e015781
tcgplayerEtchedProductId
tcgplayerProductId506610
uuidc3395fb9-ca6e-57bf-acf0-389bd0e2398a

Legalities

id21230
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc3395fb9-ca6e-57bf-acf0-389bd0e2398a
vintageLegal

Purchase URLs

id21230
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7aa22562da498487
cardmarket
tcgplayerhttps://mtgjson.com/links/98ac5971155061f1
tcgplayerEtched
uuidc3395fb9-ca6e-57bf-acf0-389bd0e2398a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchOmarthis, adepte de l'ectofeuCréature légendaire — esprit et nagaOmarthis, adepte de l'ectofeu arrive sur le champ de bataille avec X marqueurs +1/+1 sur lui.
À chaque fois que vous mettez au moins un marqueur +1/+1 sur une autre créature incolore, vous pouvez mettre un marqueur +1/+1 sur Omarthis.
Quand Omarthis meurt, manifestez un nombre de cartes du dessus de votre bibliothèque égal au nombre de marqueurs sur lui.
625069
GermanOmarthis, Geisterfeuer-EingeweihterLegendäre Kreatur — Geist, NagaOmarthis, Geisterfeuer-Eingeweihter, kommt mit X +1/+1-Marken ins Spiel.
Immer wenn du eine oder mehrere +1/+1-Marken auf eine andere farblose Kreatur legst, kannst du eine +1/+1-Marke auf Omarthis legen.
Wenn Omarthis stirbt, manifestiere so viele Karten oben von deiner Bibliothek, wie Marken auf ihm lagen.
625065
Japanese幽霊火の修練者、オマルティス伝説のクリーチャー — スピリット・ナーガ幽霊火の修練者、オマルティスは+1/+1カウンターX個が置かれた状態で戦場に出る。
あなたがこれでない無色のクリーチャー1体に1個以上の+1/+1カウンターを置くたび、幽霊火の修練者、オマルティスの上に+1/+1カウンター1個を置いてもよい。
幽霊火の修練者、オマルティスが死亡したとき、あなたのライブラリーの一番上にある、これの上にあるカウンターの総数に等しい枚数のカードを予示する。
625073

Rulings

datetext
2023-07-28A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2023-07-28Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2023-07-28Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
2023-07-28Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2023-07-28If Omarthis, Ghostfire Initiate's last ability causes its controller to manifest multiple cards, those cards are manifested one at a time.
2023-07-28If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2023-07-28If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
2023-07-28If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2023-07-28Omarthis, Ghostfire Initiate's second ability will trigger any time you put one or more counters on another colorless creature. This might be due to a spell or ability resolving or a colorless creature you control entering the battlefield with counters.
2023-07-28The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
2023-07-28Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2023-07-28Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
2023-07-28You can look at a face-down permanent you control any time. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
2023-07-28You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
2023-07-28 If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, a transforming double-faced card can't transform or convert. If the front face of a face down double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

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