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Nightpack Ambusher PM20

Other printings of "Nightpack Ambusher": M20 #185 PM20 #185 PM20 #185p PM20 #185s J22 #696

Card

id75194
artistSam Rowan
artistIds22dbb488-6195-43cc-9927-73bfd239fe30
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank5911
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}{G}
manaValue4
nameNightpack Ambusher
number185
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsJ22, M20, PM20
promoTypesconvention
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePM20
side
signature
sourceProducts
subsets
subtypesWolf
supertypes
textFlash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
toughness4
typeCreature — Wolf
typesCreature
uuidffdef9ce-1d30-54ff-85e0-3b9247dfafba
variations002b6d24-0f2c-57a0-9707-740c7e561431, 33a00e67-0984-5682-9065-d360b3f8750c
watermark
setNameCore Set 2020 Promos

Identifiers

id75194
cardKingdomEtchedId
cardKingdomFoilId226930
cardKingdomId
cardsphereFoilId63077
cardsphereId
deckboxId
mcmId393862
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id997ace7e-0464-545e-86da-ef6ce3160a33
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId507f9439-f9d6-4d81-ab51-09ed2777c84e
scryfallIllustrationIde98f4a55-4e9d-4740-85d0-defb26c83c67
scryfallOracleId4d67357c-5939-45c8-a656-aaf76728a5a6
tcgplayerEtchedProductId
tcgplayerProductId195018
uuidffdef9ce-1d30-54ff-85e0-3b9247dfafba

Legalities

id75194
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidffdef9ce-1d30-54ff-85e0-3b9247dfafba
vintageLegal

Purchase URLs

id75194
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/16bfae0c057d1b58
cardmarket
tcgplayerhttps://mtgjson.com/links/44a422534c4d0ed9
tcgplayerEtched
uuidffdef9ce-1d30-54ff-85e0-3b9247dfafba

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-07-12A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
2019-07-12Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
2019-07-12If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
2019-07-12Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.

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