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Highspire Infusion AER

Other printings of "Highspire Infusion": AER #111 KLR #163

Card

id7878
artistAnna Steinbauer
artistIds3516496c-c279-4b56-8239-720683d03ae0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank22000
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"If nothing else, the Inventors' Fair taught us that we're only beginning to discover aether's true potential."
—Kershan Danil, Highspire artisan
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameHighspire Infusion
number111
originalPrintings
originalReleaseDate
originalTextTarget creature gets +3/+3 until end of turn. You get {EE} (two energy counters).
otherFaceIds
power
printingsAER, KLR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAER
side
signature
sourceProducts{'foil': ['b32a55d0-c4f8-5c16-b1ab-66ab627a25a2', 'c8e0fc44-da90-5aac-84ea-ee8e2e5caf01', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['612e4818-c476-55ec-9fb7-5cd60a366120', 'b32a55d0-c4f8-5c16-b1ab-66ab627a25a2']}
subsets
subtypes
supertypes
textTarget creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
toughness
typeInstant
typesInstant
uuidc5c5eca4-0078-57aa-b0ab-cf4a99558bcf
variations
watermark
setNameAether Revolt

Identifiers

id7878
cardKingdomEtchedId
cardKingdomFoilId210760
cardKingdomId210576
cardsphereFoilId4216
cardsphereId4217
deckboxId34568
mcmId294900
mcmMetaId224446
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id33866241-7d80-5740-8af9-80738e1c4217
mtgoFoilId62776
mtgoId62775
multiverseId423778
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId08325c39-0eeb-4bd0-9adc-2892c1c6637e
scryfallIllustrationId83ceff63-38be-4594-85a1-6419b312fe35
scryfallOracleIdc86ed70b-ab09-402e-8aaf-6332b4749453
tcgplayerEtchedProductId
tcgplayerProductId126490
uuidc5c5eca4-0078-57aa-b0ab-cf4a99558bcf

Legalities

id7878
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc5c5eca4-0078-57aa-b0ab-cf4a99558bcf
vintageLegal

Purchase URLs

id7878
cardKingdomhttps://mtgjson.com/links/ad5523cb0e43efa9
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c0ff9f25da67b2af
cardmarkethttps://mtgjson.com/links/d3a6c394f2c52a86
tcgplayerhttps://mtgjson.com/links/44044f5ffe9ae549
tcgplayerEtched
uuidc5c5eca4-0078-57aa-b0ab-cf4a99558bcf

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified峰顶灌输「发明家博览会至少让我们明白,我们才刚开始开发乙太真正的潜力。」 ~峰顶工匠凯森德尼瞬间目标生物得+3/+3直到回合结束。你得到{E}{E}(两个能量指示物)。423962
Chinese Traditional峰頂灌輸「發明家博覽會至少讓我們明白,我們才剛開始開發乙太真正的潛力。」 ~峰頂工匠凱森德尼瞬間目標生物得+3/+3直到回合結束。你得到{E}{E}(兩個能量指示物)。424146
FrenchInfusion de hautecime« La Foire des inventeurs nous aura au moins appris que nous commençons seulement à découvrir le véritable potentiel de l'Éther. » —Kershan Danil, artisan de hautecimeÉphémèreLa créature ciblée gagne +3/+3 jusqu'à la fin du tour. Vous gagnez {E}{E} (deux marqueurs « énergie »).424514
GermanHochturm-Infusion„Wenn wir etwas aus der Erfindermesse gelernt haben, dann sicherlich, dass wir erst beginnen, das wahre Potenzial des Äthers zu begreifen." —Kershan Danil, Hochturm-KunsthandwerkerSpontanzauberEine Kreatur deiner Wahl erhält +3/+3 bis zum Ende des Zuges. Du erhältst {E}{E} (zwei Energiemarken).424330
ItalianInfusione di Altaguglia"Se non altro, la Fiera degli Inventori ci ha insegnato che stiamo solo cominciando a scoprire il vero potenziale dell'etere." —Kershan Danil, artigiano di AltagugliaIstantaneoUna creatura bersaglio prende +3/+3 fino alla fine del turno. Ottieni {E}{E} (due segnalini energia).424698
Japanese高峰の注入「他のことはともかく、私たちが発明博覧会から学んだのは、霊気の本来の力を私たちはまだ知り始めたばかりだということだ。」 ――高峰の職工、ケーシャン・ダニールインスタントクリーチャー1体を対象とする。ターン終了時まで、それは+3/+3の修整を受ける。あなたは{E}{E}(エネルギー・カウンター2個)を得る。424882
Korean뾰족봉우리 생기주입"발명 박람회는 우리가 에테르의 진정한 잠재력을 발견하기 시작했다는 것을 알려주었다." —뾰족봉우리 장인 케르산 다닐순간마법생물을 목표로 정한다. 그 생물은 턴종료까지 +3/+3을 받는다. 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다.425066
Portuguese (Brazil)Infusão dos Espigões"No mínimo, a Feira dos Inventores nos ensinou que estamos apenas começando a descobrir o verdadeiro potencial do éter." — Kershan Danil, artesão dos EspigõesMágica InstantâneaA criatura alvo recebe +3/+3 até o final do turno. Você recebe {E}{E} (dois marcadores de energia).425250
RussianВливание Высокого Шпиля«Ярмарка Изобретателей научила нас уже хотя бы тому, что мы лишь начинаем раскрывать истинный потенциал эфира». — Кершан Данил, мастеровой с Высокого ШпиляМгновенное заклинаниеЦелевое существо получает +3/+3 до конца хода. Вы получаете {E}{E} (два жетона энергии).425434
SpanishEnergía de Cumbralta"Como mínimo, la Feria de Inventores nos enseñó que apenas comenzamos a descubrir el verdadero potencial del éter". —Kershan Danil, artesano de CumbraltaInstantáneoLa criatura objetivo obtiene +3/+3 hasta el final del turno. Obtienes {E}{E} (dos contadores de energía).425618

Rulings

datetext
2017-02-09If the target creature becomes an illegal target, the spell doesn't resolve and none of its effects happen. You won't get {E}{E}.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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