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Lazier Goblin CMB1

Other printings of "Lazier Goblin": CMB1 #56 CMB2 #56

Card

id20007
artistMark Price
artistIds0a8d59dc-adca-464d-9186-109bca45c29e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}
manaValue1
nameLazier Goblin
number56
originalPrintings
originalReleaseDate
originalTextMotivate {3R} (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.)
When CARDNAME enters the battlefield, it deals 2 damage to any target.
otherFaceIds
power2
printingsCMB1, CMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeCMB1
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c']}
subsets
subtypesGoblin
supertypes
textMotivate {3}{R} (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.)
When Lazier Goblin enters, it deals 2 damage to any target.
toughness1
typeCreature — Goblin
typesCreature
uuidb752ddd1-0a01-5025-976f-529fcd59f06c
variations
watermark
setNameMystery Booster Playtest Cards 2019

Identifiers

id20007
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId230451
cardsphereFoilId
cardsphereId64098
deckboxId48628
mcmId415034
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id72724336-9c37-5048-86ac-791eec2a8df3
mtgoFoilId
mtgoId
multiverseId476186
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcb420d69-cbc4-499a-b203-97748e8ff6fd
scryfallIllustrationId0643f610-c849-4c91-a146-309c4f5ecaee
scryfallOracleIda1ac2c7b-f2cc-46dc-91e8-411e989473eb
tcgplayerEtchedProductId
tcgplayerProductId202752
uuidb752ddd1-0a01-5025-976f-529fcd59f06c

Legalities

id20007
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb752ddd1-0a01-5025-976f-529fcd59f06c
vintage

Purchase URLs

id20007
cardKingdomhttps://mtgjson.com/links/d9f473c029b712cb
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/49971c5981633bf0
tcgplayerEtched
uuidb752ddd1-0a01-5025-976f-529fcd59f06c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-11-12Once you motivate a creature, it remains motivated for you for as long as it remains on the battlefield. If another player gains control of it, that player must motivate it before it can attack or block, but if you regain control of it, it’s still motivated for you.
2019-11-12Paying a creature’s motivate cost is a special action that its controller may take any time they have priority during their main phase with no spells or abilities on the stack.

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