← Back Card Profile (by Name)

Intrepid Outlander AFR

Card

id8499
artistAndrey Kuzinskiy
artistIdsc04ff0b2-67a1-4238-82f7-6c67de734b56
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank19117
edhrecSaltiness0.14
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPack tactics, Reach, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameIntrepid Outlander
number191
originalPrintings
originalReleaseDate
originalTextReach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
otherFaceIds
power2
printingsAFR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '6f1a8390-df17-5641-bace-a6d622c414ba', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']}
subsets
subtypesOrc, Ranger
supertypes
textReach
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness3
typeCreature — Orc Ranger
typesCreature
uuid2eddc82c-79a2-596a-bedb-bac138ab5be0
variations
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8499
cardKingdomEtchedId
cardKingdomFoilId248416
cardKingdomId248064
cardsphereFoilId79144
cardsphereId78933
deckboxId58472
mcmId571100
mcmMetaId343602
mtgArenaId77296
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc2cb7ef2-15d9-5997-abe6-84c1edc25347
mtgoFoilId
mtgoId91884
multiverseId527478
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId30b00777-d921-4264-9faf-5c048b656210
scryfallIllustrationIdf6c02c05-c874-4699-b278-e43b72f6ae2b
scryfallOracleIdff8d3532-bf4f-4209-ac01-351ddc9b9423
tcgplayerEtchedProductId
tcgplayerProductId243231
uuid2eddc82c-79a2-596a-bedb-bac138ab5be0

Legalities

id8499
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2eddc82c-79a2-596a-bedb-bac138ab5be0
vintageLegal

Purchase URLs

id8499
cardKingdomhttps://mtgjson.com/links/db58e7334fa25371
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/310db0df24a823a8
cardmarkethttps://mtgjson.com/links/da433a9ec704984a
tcgplayerhttps://mtgjson.com/links/67d414b819018818
tcgplayerEtched
uuid2eddc82c-79a2-596a-bedb-bac138ab5be0

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified无畏化外之民生物 ~半兽人/游侠延势
集群战术~每当无畏化外之民攻击时,若你本次战斗中用以攻击之生物力量总和等于或大于6,则深入地城。(进入第一个房间,或前进至下一个房间。)
529824
Chinese Traditional無畏化外之民生物 ~半獸人/遊俠延勢
集群戰術~每當無畏化外之民攻擊時,若你本次戰鬥中用以攻擊之生物力量總和等於或大於6,則深入地城。(進入第一個房間,或前進至下一個房間。)
530084
FrenchPérégrine intrépideCréature : orque et rangerPortée
Tactique de meute — À chaque fois que la Pérégrine intrépide attaque, si vous avez attaqué avec des créatures de force totale supérieure ou égale à 6 pendant ce combat, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
528260
GermanFurchtloser SonderlingKreatur — Ork, WaldläuferReichweite
Rudeltaktik — Immer wenn der Furchtlose Sonderling angreift und falls du in diesem Kampf mit Kreaturen mit Gesamtstärke 6 oder mehr angegriffen hast, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
527738
ItalianForestiera IntrepidaCreatura — Ranger OrcoRaggiungere
Tattiche del Branco — Ogniqualvolta la Forestiera Intrepida attacca, se hai attaccato con creature con forza totale pari o superiore a 6 in questo combattimento, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)
528521
Japanese豪胆な辺境育ちクリーチャー — オーク・レインジャー到達
集団戦術 — 豪胆な辺境育ちが攻撃するたび、あなたがこの戦闘フェイズに攻撃させたクリーチャーのパワーの合計が6以上である場合、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
528782
Korean두려움을 모르는 이방인생물 — 오크 레인저대공
무리 전술 — 두려움을 모르는 이방인이 공격할 때마다, 당신이 이번 전투에 공격한 생물들의 공격력 총합이 6 이상이라면, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
529042
Portuguese (Brazil)Forasteira IntrépidaCriatura — Orc GuardiãoAlcance
Táticas de grupo — Toda vez que Forasteira Intrépida ataca, se você atacou com criaturas com total de poder igual ou superior a 6 neste combate, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
529303
RussianБесстрашная ЧужеземкаСущество — Орк СледопытЗахват
Тактика стаи — Каждый раз, когда Бесстрашная Чужеземка атакует, если в этом бою вы атаковали существами с суммарной силой 6 или больше, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.)
529564
SpanishForastera intrépidaCriatura — Guardabosque orcoAlcance.
Atacar en manada — Siempre que la Forastera intrépida ataque, si atacaste con criaturas con una fuerza total de 6 o más este combate, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
527999

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Tip: bookmark this page with your query parameters for quick access.