| id | 8499 |
|---|---|
| artist | Andrey Kuzinskiy |
| artistIds | c04ff0b2-67a1-4238-82f7-6c67de734b56 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 19117 |
| edhrecSaltiness | 0.14 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Pack tactics, Reach, Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{G} |
| manaValue | 2 |
| name | Intrepid Outlander |
| number | 191 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) |
| otherFaceIds | |
| power | 2 |
| printings | AFR |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '6f1a8390-df17-5641-bace-a6d622c414ba', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']} |
| subsets | |
| subtypes | Orc, Ranger |
| supertypes | |
| text | Reach Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) |
| toughness | 3 |
| type | Creature — Orc Ranger |
| types | Creature |
| uuid | 2eddc82c-79a2-596a-bedb-bac138ab5be0 |
| variations | |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8499 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248416 |
| cardKingdomId | 248064 |
| cardsphereFoilId | 79144 |
| cardsphereId | 78933 |
| deckboxId | 58472 |
| mcmId | 571100 |
| mcmMetaId | 343602 |
| mtgArenaId | 77296 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c2cb7ef2-15d9-5997-abe6-84c1edc25347 |
| mtgoFoilId | |
| mtgoId | 91884 |
| multiverseId | 527478 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 30b00777-d921-4264-9faf-5c048b656210 |
| scryfallIllustrationId | f6c02c05-c874-4699-b278-e43b72f6ae2b |
| scryfallOracleId | ff8d3532-bf4f-4209-ac01-351ddc9b9423 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243231 |
| uuid | 2eddc82c-79a2-596a-bedb-bac138ab5be0 |
| id | 8499 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 2eddc82c-79a2-596a-bedb-bac138ab5be0 |
| vintage | Legal |
| id | 8499 |
|---|---|
| cardKingdom | https://mtgjson.com/links/db58e7334fa25371 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/310db0df24a823a8 |
| cardmarket | https://mtgjson.com/links/da433a9ec704984a |
| tcgplayer | https://mtgjson.com/links/67d414b819018818 |
| tcgplayerEtched | |
| uuid | 2eddc82c-79a2-596a-bedb-bac138ab5be0 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 无畏化外之民 | 生物 ~半兽人/游侠 | 延势 集群战术~每当无畏化外之民攻击时,若你本次战斗中用以攻击之生物力量总和等于或大于6,则深入地城。(进入第一个房间,或前进至下一个房间。) | 529824 | ||
| Chinese Traditional | 無畏化外之民 | 生物 ~半獸人/遊俠 | 延勢 集群戰術~每當無畏化外之民攻擊時,若你本次戰鬥中用以攻擊之生物力量總和等於或大於6,則深入地城。(進入第一個房間,或前進至下一個房間。) | 530084 | ||
| French | Pérégrine intrépide | Créature : orque et ranger | Portée Tactique de meute — À chaque fois que la Pérégrine intrépide attaque, si vous avez attaqué avec des créatures de force totale supérieure ou égale à 6 pendant ce combat, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) | 528260 | ||
| German | Furchtloser Sonderling | Kreatur — Ork, Waldläufer | Reichweite Rudeltaktik — Immer wenn der Furchtlose Sonderling angreift und falls du in diesem Kampf mit Kreaturen mit Gesamtstärke 6 oder mehr angegriffen hast, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) | 527738 | ||
| Italian | Forestiera Intrepida | Creatura — Ranger Orco | Raggiungere Tattiche del Branco — Ogniqualvolta la Forestiera Intrepida attacca, se hai attaccato con creature con forza totale pari o superiore a 6 in questo combattimento, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.) | 528521 | ||
| Japanese | 豪胆な辺境育ち | クリーチャー — オーク・レインジャー | 到達 集団戦術 — 豪胆な辺境育ちが攻撃するたび、あなたがこの戦闘フェイズに攻撃させたクリーチャーのパワーの合計が6以上である場合、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) | 528782 | ||
| Korean | 두려움을 모르는 이방인 | 생물 — 오크 레인저 | 대공 무리 전술 — 두려움을 모르는 이방인이 공격할 때마다, 당신이 이번 전투에 공격한 생물들의 공격력 총합이 6 이상이라면, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) | 529042 | ||
| Portuguese (Brazil) | Forasteira Intrépida | Criatura — Orc Guardião | Alcance Táticas de grupo — Toda vez que Forasteira Intrépida ataca, se você atacou com criaturas com total de poder igual ou superior a 6 neste combate, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.) | 529303 | ||
| Russian | Бесстрашная Чужеземка | Существо — Орк Следопыт | Захват Тактика стаи — Каждый раз, когда Бесстрашная Чужеземка атакует, если в этом бою вы атаковали существами с суммарной силой 6 или больше, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.) | 529564 | ||
| Spanish | Forastera intrépida | Criatura — Guardabosque orco | Alcance. Atacar en manada — Siempre que la Forastera intrépida ataque, si atacaste con criaturas con una fuerza total de 6 o más este combate, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.) | 527999 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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