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Memory Vampire CLU

Card

id19049
artistMila Pesic
artistIds81c5ec23-220b-4efa-b7df-9e49dd371e8d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB, U
colorIndicator
colorsB, U
defense
duelDeck
edhrecRank20321
edhrecSaltiness0.15
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCollect evidence, Flying, Mill
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}{B}
manaValue6
nameMemory Vampire
number38
originalPrintings
originalReleaseDate
originalTextFlying
Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
otherFaceIds
power4
printingsCLU
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLU
side
signature
sourceProducts{'nonfoil': ['45e240fd-e8ad-5862-b176-78af37af1905']}
subsets
subtypesVampire, Detective
supertypes
textFlying
Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
toughness4
typeCreature — Vampire Detective
typesCreature
uuid34c7855c-9a83-54d1-ba81-dbdd3759946f
variations
watermarkdimir
setNameRavnica: Clue Edition

Identifiers

id19049
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290110
cardsphereFoilId
cardsphereId116227
deckboxId88028
mcmId753204
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id919d5335-01d7-5978-9ccf-aa5cf845231c
mtgoFoilId
mtgoId123384
multiverseId651773
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5d0704a4-8961-43f5-86ed-3f7b43abcf26
scryfallIllustrationId5a5eb1d0-81e0-4c9f-a1b5-2281846171df
scryfallOracleId6031d854-10a8-43da-b5c4-b561194bcd4e
tcgplayerEtchedProductId
tcgplayerProductId534589
uuid34c7855c-9a83-54d1-ba81-dbdd3759946f

Legalities

id19049
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid34c7855c-9a83-54d1-ba81-dbdd3759946f
vintageLegal

Purchase URLs

id19049
cardKingdomhttps://mtgjson.com/links/4365cf6cbfe893ee
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/6ae7a9a00aba6175
tcgplayerEtched
uuid34c7855c-9a83-54d1-ba81-dbdd3759946f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.
2024-02-02Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
2024-02-02You don't choose a target nonland card at the time Memory Vampire's last ability triggers. Rather, a second "reflexive" ability triggers when you collect evidence 9 this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
2024-02-02You don't have to choose any target players for Memory Vampire's last ability if you don't want to. In that case, the ability will still resolve and you'll have the opportunity to collect evidence 9.

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