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Hada Spy Patrol CMA

Other printings of "Hada Spy Patrol": PLST #CMA-40 CMA #40 C13 #46 ROE #71

Card

id19671
artistZoltan Boros & Gabor Szikszai
artistIds1885e6cb-c827-4896-994e-3d0a027d602f, 44c3877f-8771-43dc-9e40-f4c765f59d2e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank21211
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsLevel Up, Shroud
languageEnglish
layoutleveler
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameHada Spy Patrol
number40
originalPrintings
originalReleaseDate
originalTextLevel up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud
Hada Spy Patrol can't be blocked.
otherFaceIds
power1
printingsC13, CMA, PLST, ROE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCMA
side
signature
sourceProducts{'nonfoil': ['68cf5577-5cd1-51ca-be9f-33309c88d55f']}
subsets
subtypesHuman, Rogue
supertypes
textLevel up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
This creature can't be blocked.
LEVEL 3+
3/3
Shroud (This creature can't be the target of spells or abilities.)
This creature can't be blocked.
toughness1
typeCreature — Human Rogue
typesCreature
uuidf79e6fe9-16e2-5e68-8f21-1b5f200641a7
variations
watermark
setNameCommander Anthology

Identifiers

id19671
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId212760
cardsphereFoilId
cardsphereId49699
deckboxId35719
mcmId297987
mcmMetaId11210
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb2f9d7c6-e45f-55d1-b695-b6f923d1497d
mtgoFoilId
mtgoId
multiverseId430259
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId905f1b28-8d53-4163-9118-414dad789509
scryfallIllustrationIde596360b-b2da-4a96-9052-7d199988f664
scryfallOracleId8db3152a-11b1-4c59-a745-1c40a9b235b7
tcgplayerEtchedProductId
tcgplayerProductId132059
uuidf79e6fe9-16e2-5e68-8f21-1b5f200641a7

Legalities

id19671
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidf79e6fe9-16e2-5e68-8f21-1b5f200641a7
vintageLegal

Purchase URLs

id19671
cardKingdomhttps://mtgjson.com/links/96e1bd71a5f0bd74
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/2d965b99d444f68e
tcgplayerhttps://mtgjson.com/links/f93269111c379f99
tcgplayerEtched
uuidf79e6fe9-16e2-5e68-8f21-1b5f200641a7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2010-06-15A creature's level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
2010-06-15Effects that modify a leveler's power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
2010-06-15Effects that set a leveler's power or toughness to a specific value, including the effects from a level symbol's ability, apply in timestamp order. The timestamp of each level symbol's ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
2010-06-15If another creature becomes a copy of a leveler, all of the leveler's printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
2010-06-15The abilities a leveler grants to itself don't overwrite any other abilities it may have. In particular, they don't overwrite the creature's level up ability; it always has that.

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