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Fiery Gambit PLST

Other printings of "Fiery Gambit": PLST #MRD-90 MRD #90

Card

id71494
artistScott M. Fischer
artistIds23b0cf43-3e43-44c6-8329-96446eca5bce
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank6587
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameFiery Gambit
numberMRD-90
originalPrintings
originalReleaseDate2020-03-13
originalText
otherFaceIds
power
printingsMRD, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'foil': ['43e814a4-118f-5975-82c0-a901a80a74c1', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b']}
subsets
subtypes
supertypes
textFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
toughness
typeSorcery
typesSorcery
uuid47f1229d-f361-55f4-bd64-7de6b9d9ffe4
variations
watermark
setNameThe List

Identifiers

id71494
cardKingdomEtchedId
cardKingdomFoilId232011
cardKingdomId
cardsphereFoilId66273
cardsphereId
deckboxId49553
mcmId443113
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idff875d8b-d93a-51c8-8fac-f56570c65216
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6e2f138d-a39d-4bff-b334-9f556311881b
scryfallIllustrationId2fc505ff-b737-49d7-8a7c-7800514f8cb0
scryfallOracleId78497c54-7179-41b7-9454-7b915fd96cd5
tcgplayerEtchedProductId
tcgplayerProductId210451
uuid47f1229d-f361-55f4-bd64-7de6b9d9ffe4

Legalities

id71494
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid47f1229d-f361-55f4-bd64-7de6b9d9ffe4
vintageLegal

Purchase URLs

id71494
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/174239b878ecfc5c
cardmarket
tcgplayerhttps://mtgjson.com/links/524ee0817ea2cb4e
tcgplayerEtched
uuid47f1229d-f361-55f4-bd64-7de6b9d9ffe4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2004-12-01After each flip, you choose whether to continue flipping.
2004-12-01If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control.
2004-12-01You can flip any number of coins (you can even flip more than three), but Fiery Gambit has no effect if you lose any of the flips. You can’t continue flipping if you lose a flip.
2004-12-01You must choose a target creature when you cast Fiery Gambit. If that target isn’t legal on resolution, Fiery Gambit has no effect and you don’t even flip a coin.

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