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Maulfist Doorbuster KLD

Card

id43731
artistJosh Hass
artistIds8fa1fdf0-96d6-46f4-a7ff-b1c0257c3735
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank23407
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Knock, knock . . . too late."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameMaulfist Doorbuster
number123
originalPrintings
originalReleaseDate
originalTextWhen Maulfist Doorbuster enters the battlefield, you get {EE} (two energy counters).
Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.
otherFaceIds
power4
printingsKLD
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']}
subsets
subtypesHuman, Warrior
supertypes
textWhen this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}. If you do, target creature can't block this turn.
toughness2
typeCreature — Human Warrior
typesCreature
uuidc6e2faff-4de9-5902-a549-33afb9f2eb22
variations
watermark
setNameKaladesh

Identifiers

id43731
cardKingdomEtchedId
cardKingdomFoilId209298
cardKingdomId208985
cardsphereFoilId23018
cardsphereId23019
deckboxId33464
mcmId292837
mcmMetaId223835
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb8d87e5a-f376-593a-a9fc-398885fd865d
mtgoFoilId61714
mtgoId61713
multiverseId417696
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId53681384-b72d-42a6-b134-aa420115ea12
scryfallIllustrationIdb3fc82e3-ab73-4863-9ad6-cafb9db6bab1
scryfallOracleId70a04e3f-e123-4925-9a02-9825488f1bc8
tcgplayerEtchedProductId
tcgplayerProductId123144
uuidc6e2faff-4de9-5902-a549-33afb9f2eb22

Legalities

id43731
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidc6e2faff-4de9-5902-a549-33afb9f2eb22
vintageLegal

Purchase URLs

id43731
cardKingdomhttps://mtgjson.com/links/7dca2bec3e941217
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/44c00260ef5e0ada
cardmarkethttps://mtgjson.com/links/2218960324b93fe7
tcgplayerhttps://mtgjson.com/links/d76930303c5b258e
tcgplayerEtched
uuidc6e2faff-4de9-5902-a549-33afb9f2eb22

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified槌拳会破门人「敲敲门. . .来不及了。」生物~人类/战士当槌拳会破门人进战场时,你得到{E}{E}(两个能量指示物)。
每当槌拳会破门人攻击时,你可以支付{E}。若你如此作,目标生物本回合不能进行阻挡。
417960
Chinese Traditional槌拳會破門人「敲敲門. . .來不及了。生物~人類/戰士當槌拳會破門人進戰場時,你得到{E}{E}(兩個能量指示物)。
每當槌拳會破門人攻擊時,你可以支付{E}。若你如此作,目標生物本回合不能進行阻擋。
418224
FrenchBriseporte de Massepoing« Toc, toc, toc... Trop tard. »Créature : humain et guerrierQuand le Briseporte de Massepoing arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »).
À chaque fois que le Briseporte de Massepoing attaque, vous pouvez payer {E}. Si vous faites ainsi, la créature ciblée ne peut pas bloquer ce tour-ci.
418752
GermanHammerfaust-Türbrecher„Klopf, klopf … zu spät."Kreatur — Mensch, KriegerWenn der Hammerfaust-Türbrecher ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken).
Immer wenn der Hammerfaust-Türbrecher angreift, kannst du {E} bezahlen. Falls du dies tust, kann eine Kreatur deiner Wahl in diesem Zug nicht blocken.
418488
ItalianSfondaporte Pugnomartello"Toc toc... troppo tardi."Creatura — Guerriero UmanoQuando lo Sfondaporte Pugnomartello entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia).
Ogniqualvolta lo Sfondaporte Pugnomartello attacca, puoi pagare {E}. Se lo fai, una creatura bersaglio non può bloccare in questo turno.
419016
Japanese襲拳会の扉破り「ちょっと失礼……手遅れだぜ。」クリーチャー — 人間・戦士襲拳会の扉破りが戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。
襲拳会の扉破りが攻撃するたび、クリーチャー1体を対象とする。あなたは{E}を支払ってもよい。そうしたなら、このターン、それではブロックできない。
419280
Korean망치주먹무리 문파괴자"똑, 똑 . . . 늦었어."생물 — 인간 전사망치주먹무리 문파괴자가 전장에 들어올 때, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다.
망치주먹무리 문파괴자가 공격할 때마다, 당신은 {E}를 지불할 수 있다. 그렇게 한다면, 생물을 목표로 정한다. 그 생물은 이 턴에 방어할 수 없다.
419544
Portuguese (Brazil)Arrombador Punho-de-marreta"Toc, toc... tarde demais."Criatura — Humano GuerreiroQuando Arrombador Punho-de-marreta entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia).
Toda vez que Arrombador Punho-de-marreta ataca, você pode pagar {E}. Se fizer isso, a criatura alvo não poderá bloquear neste turno.
419808
RussianМолотобоец, Крушитель Дверей«Тук-тук... слишком поздно».Существо — Человек ВоинКогда Молотобоец, Крушитель Дверей выходит на поле битвы, вы получаете {E}{E} (два жетона энергии).
Каждый раз, когда Молотобоец, Крушитель Дверей атакует, вы можете заплатить {E}. Если вы это делаете, целевое существо не может блокировать в этом ходу.
420072
SpanishPuñomaza perforapuertas"Toc, toc... Demasiado tarde".Criatura — Guerrero humanoCuando el Puñomaza perforapuertas entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).
Siempre que el Puñomaza perforapuertas ataque, puedes pagar {E}. Si lo haces, la criatura objetivo no puede bloquear este turno.
420336

Rulings

datetext
2016-09-20The target creature can't block any creatures this turn. The effect isn't restricted to just whether the creature can block Maulfist Doorbuster.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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