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Master of Winds ZNR

Other printings of "Master of Winds": PZNR #68p PZNR #68s ZNR #68 ZNR #331 PRM #83746

Card

id105647
artistYigit Koroglu
artistIdsa24479f8-6d9e-40f9-bede-f29899922b97
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank18136
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}{U}
manaValue4
nameMaster of Winds
number68
originalPrintings
originalReleaseDate
originalTextFlying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
otherFaceIds
power1
printingsPRM, PZNR, ZNR
promoTypes
rarityrare
rebalancedPrintingsd3eb610b-27a0-51e5-bc80-0f45fa16263c
relatedCards
securityStampoval
setCodeZNR
side
signature
sourceProducts{'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '51bdebf1-8e33-53c0-b9c7-1d6293ac8258', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '9773d5c8-4b11-5276-9582-da4f32c44bdc', 'a952eb83-c1a0-5356-9eb4-d2b93c5aad12', 'cda147b2-fd2e-5395-b89f-24fb4afd0deb', 'f3736d50-8967-5f09-89be-3b7a4eddb948']}
subsets
subtypesSphinx, Wizard
supertypes
textFlying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
toughness4
typeCreature — Sphinx Wizard
typesCreature
uuid074f2c80-fced-5d43-aab8-f8fcb056e390
variationsd0cca18d-5ea1-56f2-a4c0-eef5b44c0f74
watermark
setNameZendikar Rising

Identifiers

id105647
cardKingdomEtchedId
cardKingdomFoilId237800
cardKingdomId237233
cardsphereFoilId70488
cardsphereId70489
deckboxId52656
mcmId496615
mcmMetaId317105
mtgArenaId73259
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaf5afb39-c094-5fd1-a3b9-3673dae4ddcb
mtgoFoilId
mtgoId83089
multiverseId491698
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0caaf92a-3d9d-4c52-acff-cf960ec55e47
scryfallIllustrationId2e8ede25-af9b-4c29-9f61-695e8721a0d0
scryfallOracleId7accdc91-3140-4096-a71f-0cee38d29e96
tcgplayerEtchedProductId
tcgplayerProductId222147
uuid074f2c80-fced-5d43-aab8-f8fcb056e390

Legalities

id105647
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid074f2c80-fced-5d43-aab8-f8fcb056e390
vintageLegal

Purchase URLs

id105647
cardKingdomhttps://mtgjson.com/links/e3baf64f0be91691
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/527e5dfce6f0657b
cardmarkethttps://mtgjson.com/links/f60b8057b0546817
tcgplayerhttps://mtgjson.com/links/45813b2c3ff09748
tcgplayerEtched
uuid074f2c80-fced-5d43-aab8-f8fcb056e390

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified风幻大师生物 ~史芬斯/法术师飞行
当风幻大师进战场时,抓两张牌,然后弃一张牌。
每当你施放瞬间,法术或法术师咒语时,你可以使风幻大师的基础力量与防御力成为4/1或1/4直到回合结束。
494542
Chinese Traditional風幻大師生物 ~史芬斯/魔法師飛行
當風幻大師進戰場時,抽兩張牌,然後棄一張牌。
每當你施放瞬間,巫術或魔法師咒語時,你可以使風幻大師的基礎力量與防禦力成為4/1或1/4直到回合結束。
494858
FrenchMaîtresse des ventsCréature : sphinx et sorcierVol
Quand la Maîtresse des vents arrive sur le champ de bataille, piochez deux cartes, puis défaussez-vous d'une carte.
À chaque fois que vous lancez un sort d'éphémère, de rituel ou de sorcier, vous pouvez faire que la force et l'endurance de base de la Maîtresse des vents deviennent 4/1 ou 1/4 jusqu'à la fin du tour.
492646
GermanMeisterin der WindeKreatur — Sphinx, ZaubererFliegend
Wenn die Meisterin der Winde ins Spiel kommt, ziehe zwei Karten und wirf dann eine Karte ab.
Immer wenn du einen Spontanzauber, eine Hexerei oder einen Zauberer-Zauberspruch wirkst, kannst du die Basis-Stärke und -Widerstandskraft der Meisterin der Winde bis zum Ende des Zuges zu 4/1 oder 1/4 werden lassen.
492014
ItalianSignora dei VentiCreatura — Mago SfingeVolare
Quando la Signora dei Venti entra nel campo di battaglia, pesca due carte, poi scarta una carta.
Ogniqualvolta lanci una magia istantaneo, stregoneria o Mago, puoi far diventare la forza e la costituzione base della Signora dei Venti 4/1 o 1/4 fino alla fine del turno.
492962
Japanese風の達人クリーチャー — スフィンクス・ウィザード飛行
風の達人が戦場に出たとき、カードを2枚引き、その後カード1枚を捨てる。
あなたがインスタントやソーサリーやウィザードである呪文を唱えるたび、あなたは「ターン終了時まで、風の達人の基本のパワーとタフネスは4/1か1/4になる。」を選んでもよい。
493278
Korean바람의 지배자생물 — 스핑크스 마법사비행
바람의 지배자가 전장에 들어올 때, 카드 두 장을 뽑은 후, 카드 한 장을 버린다.
당신이 순간마법, 집중마법, 또는 마법사 주문을 발동할 때마다, 당신은 턴종료까지 바람의 지배자의 기본 공격력 및 방어력이 4/1 또는 1/4가 되게 할 수 있다.
493594
Portuguese (Brazil)Mestra dos VentosCriatura — Esfinge MagoVoar
Quando Mestra dos Ventos entrar no campo de batalha, compre dois cards e, depois, descarte um card.
Toda vez que você conjura uma mágica instantânea, um feitiço ou uma mágica de Mago, você pode fazer com que o poder e a resistência básicos de Mestra dos Ventos se tornem 4/1 ou 1/4 até o final do turno.
493910
RussianХозяйка ВетровСущество — Сфинкс ЧародейПолет
Когда Хозяйка Ветров выходит на поле битвы, возьмите две карты, затем сбросьте карту.
Каждый раз, когда вы разыгрываете заклинание волшебства, Чародея или мгновенное заклинание, вы можете заставить базовую силу и выносливость Хозяйки Ветров стать 4/1 или 1/4 до конца хода.
494226
SpanishMaestra de los vientosCriatura — Hechicero esfingeVuela.
Cuando la Maestra de los vientos entre al campo de batalla, roba dos cartas, luego descarta una carta.
Siempre que lances un hechizo de instantáneo, de conjuro o de Hechicero, puedes hacer que la Maestra de los vientos tenga una fuerza y resistencia base de 4/1 o 1/4 hasta el final del turno.
492330

Rulings

datetext
2020-09-25A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.
2020-09-25An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.
2020-09-25Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn.
2020-09-25Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.
2020-09-25The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
2020-09-25You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.

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