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Master of Winds ZNR

Other printings of "Master of Winds": PZNR #68p PZNR #68s ZNR #68 ZNR #331 PRM #83746

Card

id105965
artistYigit Koroglu
artistIdsa24479f8-6d9e-40f9-bede-f29899922b97
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank18136
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}{U}
manaValue4
nameMaster of Winds
number331
originalPrintings
originalReleaseDate
originalTextFlying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
otherFaceIds
power1
printingsPRM, PZNR, ZNR
promoTypesboosterfun
rarityrare
rebalancedPrintingsd3eb610b-27a0-51e5-bc80-0f45fa16263c
relatedCards
securityStampoval
setCodeZNR
side
signature
sourceProducts{'foil': ['a23f1a83-e1de-5b30-8276-745cffbbaba3'], 'nonfoil': ['a23f1a83-e1de-5b30-8276-745cffbbaba3']}
subsets
subtypesSphinx, Wizard
supertypes
textFlying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
toughness4
typeCreature — Sphinx Wizard
typesCreature
uuidd0cca18d-5ea1-56f2-a4c0-eef5b44c0f74
variations074f2c80-fced-5d43-aab8-f8fcb056e390
watermark
setNameZendikar Rising

Identifiers

id105965
cardKingdomEtchedId
cardKingdomFoilId237562
cardKingdomId237263
cardsphereFoilId71233
cardsphereId71230
deckboxId52919
mcmId496660
mcmMetaId317105
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddaf9e7f3-d541-5d15-8f9f-3555f1e38e3f
mtgoFoilId
mtgoId
multiverseId495613
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId63663faa-3ccb-4299-b393-347eefaf3c7b
scryfallIllustrationId2e8ede25-af9b-4c29-9f61-695e8721a0d0
scryfallOracleId7accdc91-3140-4096-a71f-0cee38d29e96
tcgplayerEtchedProductId
tcgplayerProductId222156
uuidd0cca18d-5ea1-56f2-a4c0-eef5b44c0f74

Legalities

id105965
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd0cca18d-5ea1-56f2-a4c0-eef5b44c0f74
vintageLegal

Purchase URLs

id105965
cardKingdomhttps://mtgjson.com/links/906dddc97ce9e56b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/18e659c07dae7a98
cardmarkethttps://mtgjson.com/links/cd44a6889d0565c5
tcgplayerhttps://mtgjson.com/links/5f4c8faaefd7b330
tcgplayerEtched
uuidd0cca18d-5ea1-56f2-a4c0-eef5b44c0f74

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchMaîtresse des ventsCréature : sphinx et sorcierVol
Quand la Maîtresse des vents arrive sur le champ de bataille, piochez deux cartes, puis défaussez-vous d'une carte.
À chaque fois que vous lancez un sort d'éphémère, de rituel ou de sorcier, vous pouvez faire que la force et l'endurance de base de la Maîtresse des vents deviennent 4/1 ou 1/4 jusqu'à la fin du tour.
495763
GermanMeisterin der WindeKreatur — Sphinx, ZaubererFliegend
Wenn die Meisterin der Winde ins Spiel kommt, ziehe zwei Karten und wirf dann eine Karte ab.
Immer wenn du einen Spontanzauber, eine Hexerei oder einen Zauberer-Zauberspruch wirkst, kannst du die Basis-Stärke und -Widerstandskraft der Meisterin der Winde bis zum Ende des Zuges zu 4/1 oder 1/4 werden lassen.
495688
Japanese風の達人クリーチャー — スフィンクス・ウィザード飛行
風の達人が戦場に出たとき、カードを2枚引き、その後カード1枚を捨てる。
あなたがインスタントやソーサリーやウィザードである呪文を唱えるたび、あなたは「ターン終了時まで、風の達人の基本のパワーとタフネスは4/1か1/4になる。」を選んでもよい。
495838

Rulings

datetext
2020-09-25A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.
2020-09-25An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.
2020-09-25Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn.
2020-09-25Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.
2020-09-25The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
2020-09-25You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.

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