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Reckless Endeavor AFC

Other printings of "Reckless Endeavor": AFC #33 AFC #302

Card

id8264
artistBilly Christian
artistIds10f26f94-64fc-4174-856e-701bea4f1521
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank3526
edhrecSaltiness0.33
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTreasure
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{R}{R}
manaValue7
nameReckless Endeavor
number302
originalPrintings
originalReleaseDate
originalTextRoll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
otherFaceIds
power
printingsAFC
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypes
supertypes
textRoll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
toughness
typeSorcery
typesSorcery
uuidbef45f95-643f-5a1e-992a-447375596867
variationsa47ce00b-ca23-53d3-9e1d-7538452bd68f
watermark
setNameForgotten Realms Commander

Identifiers

id8264
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249355
cardsphereFoilId
cardsphereId80261
deckboxId59088
mcmId572655
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1293fbe0-4f74-5ae3-9be0-6bf5d1fa92e6
mtgoFoilId
mtgoId
multiverseId531522
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7541b825-d6de-4cad-b00d-32530835b6f8
scryfallIllustrationId58bb9da8-e493-4696-b136-ce5629a5f169
scryfallOracleId928bf0d9-89be-462d-aeb7-74a65e95535c
tcgplayerEtchedProductId
tcgplayerProductId244238
uuidbef45f95-643f-5a1e-992a-447375596867

Legalities

id8264
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidbef45f95-643f-5a1e-992a-447375596867
vintageLegal

Purchase URLs

id8264
cardKingdomhttps://mtgjson.com/links/b8529957d60141cf
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/dd768ae06fef8f03
tcgplayerEtched
uuidbef45f95-643f-5a1e-992a-447375596867

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchManœuvre téméraireRituelLancez deux d12 et choisissez un résultat. La Manœuvre téméraire inflige à chaque créature un nombre de blessures égal à ce résultat. Puis, créez un nombre de jetons Trésor égal à l'autre résultat.531690
GermanVerwegenes UnterfangenHexereiWürfle zwei W12 und suche dir ein Ergebnis aus. Das Verwegene Unterfangen fügt jeder Kreatur Schadenspunkte in Höhe des ausgesuchten Ergebnisses zu. Erzeuge so viele Schatz-Spielsteine, wie dem anderen Ergebnis entspricht.531578
ItalianImpresa AvventataStregoneriaTira due d12 e scegli un risultato. L'Impresa Avventata infligge a ogni creatura danno pari a quel risultato. Poi crea un numero di pedine Tesoro pari all'altro risultato.531746
Japanese無謀な挑戦ソーサリーd12を2回振り、出目1つを選ぶ。無謀なる挑戦は各クリーチャーにそれぞれその出目に等しい点数のダメージを与える。その後、もう1つの出目に等しい数の宝物・トークンを生成する。531802
SpanishReto temerarioConjuroTira 2d12 y elige un resultado. El Reto temerario hace una cantidad de daño igual al resultado a cada criatura. Luego crea una cantidad de fichas de Tesoro igual al otro resultado.531634

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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