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Omenpath to Naya MB2

Card

id51745
artistSandy Lee
artistIds02f16dab-d988-4522-977c-ff6d6ea32eee
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, R, W
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVanishing
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameOmenpath to Naya
number616
originalPrintings
originalReleaseDate
originalTextVanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{T}: Add {R}, {G}, or {W}.
otherFaceIds
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesOmenpath
supertypes
textVanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{T}: Add {R}, {G}, or {W}.
toughness
typeLand — Omenpath
typesLand
uuid331ae6c4-a6c2-5fd6-9d7d-056120ae96ec
variations
watermark
setNameMystery Booster 2

Identifiers

id51745
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301289
cardsphereFoilId
cardsphereId129162
deckboxId95433
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf6747b3f-e411-5c79-880c-555795aef30d
mtgoFoilId
mtgoId
multiverseId677672
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId41b7743d-7134-4d35-b128-7bed315656a7
scryfallIllustrationIdab37be4c-74d5-47ed-82f7-12857ec0d2de
scryfallOracleId271264fb-965c-4fe3-baec-2217de20f8b5
tcgplayerEtchedProductId
tcgplayerProductId564070
uuid331ae6c4-a6c2-5fd6-9d7d-056120ae96ec

Legalities

id51745
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid331ae6c4-a6c2-5fd6-9d7d-056120ae96ec
vintage

Purchase URLs

id51745
cardKingdomhttps://mtgjson.com/links/30eb5df5765e9a40
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/61bec31bdab99cdc
tcgplayerEtched
uuid331ae6c4-a6c2-5fd6-9d7d-056120ae96ec

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

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