← Back Card Profile (by Name)

Madlands MB2

Card

id51743
artistVéronique Chabot
artistIds557b2707-cb73-4290-9871-ff9931b1dddd
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, R
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMadness
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameMadlands
number614
originalPrintings
originalReleaseDate
originalTextMadlands enters the battlefield tapped.
{T}: Add {B} or {R}.
Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
otherFaceIds
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
textMadlands enters the battlefield tapped.
{T}: Add {B} or {R}.
Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
toughness
typeLand
typesLand
uuidbc3425c8-0618-5cc4-8054-6a001b57de32
variations
watermark
setNameMystery Booster 2

Identifiers

id51743
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301287
cardsphereFoilId
cardsphereId129160
deckboxId95431
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida58f24b3-e39c-5238-a6ff-3185d45f5c7a
mtgoFoilId
mtgoId
multiverseId677670
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4056ecfe-6817-4138-b76d-0caa61e1529b
scryfallIllustrationId5162b76c-d30b-4512-9ab6-42b698cc5861
scryfallOracleIdf6521057-432a-4ff7-a400-3bb8d3275c27
tcgplayerEtchedProductId
tcgplayerProductId564068
uuidbc3425c8-0618-5cc4-8054-6a001b57de32

Legalities

id51743
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidbc3425c8-0618-5cc4-8054-6a001b57de32
vintage

Purchase URLs

id51743
cardKingdomhttps://mtgjson.com/links/b91ee251fd012cf0
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/17a03469d633701c
tcgplayerEtched
uuidbc3425c8-0618-5cc4-8054-6a001b57de32

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08A card with madness that’s discarded counts as having been discarded even though it’s put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2024-11-08Cards are discarded in a Magic game only from a player’s hand. Effects that put cards into a player’s graveyard from anywhere else do not cause those cards to be discarded.
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08If you choose not to play a card with madness when the madness triggered ability resolves, it’s put into your graveyard. Madness doesn’t give you another chance to play it later.
2024-11-08If you discard a card with madness to pay the cost of a spell or activated ability, that card’s madness triggered ability will resolve before the spell or ability the discard paid for.
2024-11-08If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2024-11-08If you discard a card with madness, you discard it into exile instead of into your graveyard. When you do, you can either play it from exile for its madness cost or put it into your graveyard.
2024-11-08Madness works independently of why you’re discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can’t discard a card with madness just because you want to, though.
2024-11-08Normally, playing a land can only be done as a sorcery, but the madness trigger circumvents that timing restriction, allowing you to play the land even if it’s not your main phase and even if the stack is not empty. However, you can still only play a land during your turn and only if you have an available land play remaining.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

Tip: bookmark this page with your query parameters for quick access.