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Kick in the Door AFR

Card

id8458
artistJustine Cruz
artistIds4d6acc42-7bac-42cb-ac57-a56355292e89
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank10959
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"We tried your way. Now we do it my way!"
—Jym, barbarian of Baldur's Gate
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}
manaValue1
nameKick in the Door
number153
originalPrintings
originalReleaseDate
originalTextPut a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
otherFaceIds
power
printingsAFR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d', 'd8434f99-8e6c-5210-892a-013345ec7899']}
subsets
subtypes
supertypes
textPut a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
toughness
typeSorcery
typesSorcery
uuid01733566-8103-56e1-b06c-7cdc35bb7000
variations
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8458
cardKingdomEtchedId
cardKingdomFoilId248411
cardKingdomId248059
cardsphereFoilId79149
cardsphereId78975
deckboxId58434
mcmId571292
mcmMetaId343724
mtgArenaId77258
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2bbcd86e-c492-560d-8b6a-6b8ce76a32c6
mtgoFoilId
mtgoId91808
multiverseId527440
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId222102d0-fed3-41fd-87b0-f6d22766d7fd
scryfallIllustrationId3e354c70-340f-4208-99f7-de24186d7e28
scryfallOracleIdd3278ddb-c198-450d-946e-8547e5c96dd1
tcgplayerEtchedProductId
tcgplayerProductId243187
uuid01733566-8103-56e1-b06c-7cdc35bb7000

Legalities

id8458
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid01733566-8103-56e1-b06c-7cdc35bb7000
vintageLegal

Purchase URLs

id8458
cardKingdomhttps://mtgjson.com/links/2aa85428df700a9b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4dc128cefd034269
cardmarkethttps://mtgjson.com/links/b9b7c175963cc49f
tcgplayerhttps://mtgjson.com/links/f1cddde956e8e00c
tcgplayerEtched
uuid01733566-8103-56e1-b06c-7cdc35bb7000

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified破门而入「我们试过你的方法。现在用我的!」
~博德之门的野蛮人吉姆
法术在目标生物上放置一个+1/+1指示物。该生物获得敏捷异能直到回合结束,且本回合不能被墙阻挡。深入地城。(进入第一个房间,或前进至下一个房间。)529786
Chinese Traditional破門而入「我們試過你的方法。現在用我的!」
~柏德之門的野蠻人吉姆
巫術在目標生物上放置一個+1/+1指示物。該生物獲得敏捷異能直到回合結束,且本回合不能被牆阻擋。深入地城。(進入第一個房間,或前進至下一個房間。)530046
FrenchEnfoncer la porte« On a essayé à ta manière. Maintenant, laisse-moi faire ! »
—Jym, barbare de la Porte de Baldur
RituelMettez un marqueur +1/+1 sur une créature ciblée. Cette créature acquiert la célérité jusqu'à la fin du tour et ne peut pas être bloquée par les murs ce tour-ci. Aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)528222
GermanTüre eintreten„Wir haben es auf deine Weise versucht. Jetzt machen wir es auf meine Weise!"
—Jym, Barbarin aus Baldurs Tor
HexereiLege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Sie erhält Eile bis zum Ende des Zuges und kann in diesem Zug von Mauern nicht geblockt werden. Wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)527700
ItalianSfondare la Porta"Abbiamo provato a modo tuo. Ora facciamo a modo mio!"
—Jym, barbara di Baldur's Gate
StregoneriaMetti un segnalino +1/+1 su una creatura bersaglio. Quella creatura ha rapidità fino alla fine del turno e non può essere bloccata dai Muri in questo turno. Esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)528483
Japanese扉を蹴り開ける「あなたのやり方はもう試した。次は私のやり方でやるわよ!」
――バルダーズ・ゲートのバーバリアン、ジム
ソーサリークリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。ターン終了時まで、そのクリーチャーは速攻を得る。このターン、それは壁によってはブロックされない。ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)528744
Korean문 걷어차기"네 방식은 해 봤잖아. 이번엔 내 방식대로 하자고!"
—발더스 게이트의 야만인, 짐
집중마법생물을 목표로 정한다. 그 생물에 +1/+1 카운터 한 개를 올려놓는다. 그 생물은 턴종료까지 신속을 얻으며 이 턴에 벽에게 방어될 수 없다. 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)529004
Portuguese (Brazil)Pé na Porta"Já tentamos do seu jeito. Agora vai ser do meu!"
— Jym, bárbara do Portal de Baldur
FeitiçoColoque um marcador +1/+1 na criatura alvo. Aquela criatura ganha ímpeto até o final do turno e não pode ser bloqueada por Barreiras neste turno. Aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)529265
RussianВышибить Дверь«По-твоему мы уже попробовали. Теперь сделаем по-моему!»
— Дзим, варварша из Врат Балдура
ВолшебствоПоложите один жетон +1/+1 на целевое существо. То существо получает Ускорение до конца хода и не может быть заблокировано Стенами в этом ходу. Углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.)529526
SpanishPatada a la puerta"Lo intentamos a tu manera. ¡Ahora lo haremos a la mía!".
—Jym, bárbara de Puerta de Baldur
ConjuroPon un contador +1/+1 sobre la criatura objetivo. Esa criatura gana la habilidad de prisa hasta el final del turno y no puede ser bloqueada por Muros este turno. Adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)527961

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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