| id | 8458 |
|---|---|
| artist | Justine Cruz |
| artistIds | 4d6acc42-7bac-42cb-ac57-a56355292e89 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 10959 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "We tried your way. Now we do it my way!" —Jym, barbarian of Baldur's Gate |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {R} |
| manaValue | 1 |
| name | Kick in the Door |
| number | 153 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) |
| otherFaceIds | |
| power | |
| printings | AFR |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d', 'd8434f99-8e6c-5210-892a-013345ec7899']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) |
| toughness | |
| type | Sorcery |
| types | Sorcery |
| uuid | 01733566-8103-56e1-b06c-7cdc35bb7000 |
| variations | |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8458 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248411 |
| cardKingdomId | 248059 |
| cardsphereFoilId | 79149 |
| cardsphereId | 78975 |
| deckboxId | 58434 |
| mcmId | 571292 |
| mcmMetaId | 343724 |
| mtgArenaId | 77258 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 2bbcd86e-c492-560d-8b6a-6b8ce76a32c6 |
| mtgoFoilId | |
| mtgoId | 91808 |
| multiverseId | 527440 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 222102d0-fed3-41fd-87b0-f6d22766d7fd |
| scryfallIllustrationId | 3e354c70-340f-4208-99f7-de24186d7e28 |
| scryfallOracleId | d3278ddb-c198-450d-946e-8547e5c96dd1 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243187 |
| uuid | 01733566-8103-56e1-b06c-7cdc35bb7000 |
| id | 8458 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 01733566-8103-56e1-b06c-7cdc35bb7000 |
| vintage | Legal |
| id | 8458 |
|---|---|
| cardKingdom | https://mtgjson.com/links/2aa85428df700a9b |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/4dc128cefd034269 |
| cardmarket | https://mtgjson.com/links/b9b7c175963cc49f |
| tcgplayer | https://mtgjson.com/links/f1cddde956e8e00c |
| tcgplayerEtched | |
| uuid | 01733566-8103-56e1-b06c-7cdc35bb7000 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 破门而入 | 「我们试过你的方法。现在用我的!」 ~博德之门的野蛮人吉姆 | 法术 | 在目标生物上放置一个+1/+1指示物。该生物获得敏捷异能直到回合结束,且本回合不能被墙阻挡。深入地城。(进入第一个房间,或前进至下一个房间。) | 529786 | |
| Chinese Traditional | 破門而入 | 「我們試過你的方法。現在用我的!」 ~柏德之門的野蠻人吉姆 | 巫術 | 在目標生物上放置一個+1/+1指示物。該生物獲得敏捷異能直到回合結束,且本回合不能被牆阻擋。深入地城。(進入第一個房間,或前進至下一個房間。) | 530046 | |
| French | Enfoncer la porte | « On a essayé à ta manière. Maintenant, laisse-moi faire ! » —Jym, barbare de la Porte de Baldur | Rituel | Mettez un marqueur +1/+1 sur une créature ciblée. Cette créature acquiert la célérité jusqu'à la fin du tour et ne peut pas être bloquée par les murs ce tour-ci. Aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) | 528222 | |
| German | Türe eintreten | „Wir haben es auf deine Weise versucht. Jetzt machen wir es auf meine Weise!" —Jym, Barbarin aus Baldurs Tor | Hexerei | Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Sie erhält Eile bis zum Ende des Zuges und kann in diesem Zug von Mauern nicht geblockt werden. Wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) | 527700 | |
| Italian | Sfondare la Porta | "Abbiamo provato a modo tuo. Ora facciamo a modo mio!" —Jym, barbara di Baldur's Gate | Stregoneria | Metti un segnalino +1/+1 su una creatura bersaglio. Quella creatura ha rapidità fino alla fine del turno e non può essere bloccata dai Muri in questo turno. Esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.) | 528483 | |
| Japanese | 扉を蹴り開ける | 「あなたのやり方はもう試した。次は私のやり方でやるわよ!」 ――バルダーズ・ゲートのバーバリアン、ジム | ソーサリー | クリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。ターン終了時まで、そのクリーチャーは速攻を得る。このターン、それは壁によってはブロックされない。ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) | 528744 | |
| Korean | 문 걷어차기 | "네 방식은 해 봤잖아. 이번엔 내 방식대로 하자고!" —발더스 게이트의 야만인, 짐 | 집중마법 | 생물을 목표로 정한다. 그 생물에 +1/+1 카운터 한 개를 올려놓는다. 그 생물은 턴종료까지 신속을 얻으며 이 턴에 벽에게 방어될 수 없다. 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) | 529004 | |
| Portuguese (Brazil) | Pé na Porta | "Já tentamos do seu jeito. Agora vai ser do meu!" — Jym, bárbara do Portal de Baldur | Feitiço | Coloque um marcador +1/+1 na criatura alvo. Aquela criatura ganha ímpeto até o final do turno e não pode ser bloqueada por Barreiras neste turno. Aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.) | 529265 | |
| Russian | Вышибить Дверь | «По-твоему мы уже попробовали. Теперь сделаем по-моему!» — Дзим, варварша из Врат Балдура | Волшебство | Положите один жетон +1/+1 на целевое существо. То существо получает Ускорение до конца хода и не может быть заблокировано Стенами в этом ходу. Углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.) | 529526 | |
| Spanish | Patada a la puerta | "Lo intentamos a tu manera. ¡Ahora lo haremos a la mía!". —Jym, bárbara de Puerta de Baldur | Conjuro | Pon un contador +1/+1 sobre la criatura objetivo. Esa criatura gana la habilidad de prisa hasta el final del turno y no puede ser bloqueada por Muros este turno. Adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.) | 527961 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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