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Mairsil, the Pretender C17

Card

id15362
artistIzzy
artistIds2c3d2473-ff5d-4309-8194-e0b2def2ab65
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB, R, U
colorIndicator
colorsB, R, U
defense
duelDeck
edhrecRank16724
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{U}{B}{R}
manaValue4
nameMairsil, the Pretender
number41
originalPrintings
originalReleaseDate
originalTextWhen Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
otherFaceIds
power4
printingsC17
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeC17
side
signature
sourceProducts{'foil': ['f82f8fcf-4049-5b05-a1c9-27770d625ba1']}
subsets
subtypesHuman, Wizard
supertypesLegendary
textWhen Mairsil enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
toughness4
typeLegendary Creature — Human Wizard
typesCreature
uuid83ac5cbb-a165-5972-82ee-c7f14429c376
variations
watermark
setNameCommander 2017

Identifiers

id15362
cardKingdomEtchedId
cardKingdomFoilId213583
cardKingdomId
cardsphereFoilId50681
cardsphereId
deckboxId36683
mcmId300353
mcmMetaId226537
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8fb1a596-47b9-5506-b804-34ab6f3b22ac
mtgoFoilId
mtgoId73854
multiverseId433282
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId87b71b08-668c-4b32-8243-8def1a9acf26
scryfallIllustrationId44b1df40-ec5c-454a-aa8f-921f6402a6c9
scryfallOracleIded5fbae0-2dca-44a5-84dc-62674b3a92a6
tcgplayerEtchedProductId
tcgplayerProductId139854
uuid83ac5cbb-a165-5972-82ee-c7f14429c376

Legalities

id15362
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid83ac5cbb-a165-5972-82ee-c7f14429c376
vintageLegal

Purchase URLs

id15362
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b9a66942f6eeb2fd
cardmarkethttps://mtgjson.com/links/bbc9d7b38c9179e7
tcgplayerhttps://mtgjson.com/links/898602f449b9973a
tcgplayerEtched
uuid83ac5cbb-a165-5972-82ee-c7f14429c376

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchMairsil, le prétendantCréature légendaire : humain et sorcierQuand Mairsil, le prétendant arrive sur le champ de bataille, vous pouvez exiler une carte d'artefact ou de créature depuis votre main ou votre cimetière et mettre un marqueur « cage » sur elle.
Mairsil, le prétendant a toutes les capacités activées de toutes les cartes que vous possédez en exil avec des marqueurs « cage » sur elles. Vous ne pouvez activer chacune de ces capacités qu'une seule fois par tour.
434209
GermanMairsil der TäuscherLegendäre Kreatur — Mensch, ZaubererWenn Mairsil der Täuscher ins Spiel kommt, kannst du eine Artefakt- oder Kreaturenkarte aus deiner Hand oder deinem Friedhof ins Exil schicken und eine Käfigmarke auf sie legen.
Mairsil der Täuscher hat alle aktivierten Fähigkeiten von Karten im Exil, die du besitzt und auf denen eine Käfigmarke liegt. Du kannst jede dieser Fähigkeiten nur einmal pro Zug aktivieren.
433591
ItalianMairsil, il PretendenteCreatura Leggendaria — Mago UmanoQuando Mairsil, il Pretendente entra nel campo di battaglia, puoi esiliare una carta artefatto o creatura dalla tua mano o dal tuo cimitero e mettere un segnalino gabbia su di essa.
Mairsil, il Pretendente ha tutte le abilità attivate di tutte le carte che possiedi in esilio con segnalini gabbia. Puoi attivare ognuna di quelle abilità solo una volta per turno.
434518
Japanese偽善者、メアシル伝説のクリーチャー — 人間・ウィザード偽善者、メアシルが戦場に出たとき、あなたはあなたの手札やあなたの墓地からアーティファクトかクリーチャーであるカード1枚を追放し、それの上に檻カウンターを1個置いてもよい。
偽善者、メアシルは、追放領域にあってあなたがオーナーである、檻カウンターが置かれているカードすべての起動型能力をすべて持つ。あなたはそれらの各能力をそれぞれ、毎ターン1回のみ起動してもよい。
434827
Portuguese (Brazil)Mairsil, o ImpostorCriatura Lendária — Humano MagoQuando Mairsil, o Impostor, entra no campo de batalha, você pode exilar um card de artefato ou criatura de sua mão ou cemitério e colocar um marcador de jaula nele.
Mairsil, o Impostor, tem todas as habilidades ativadas de todos os cards que você possui no exílio com marcadores de jaula. Você pode ativar cada uma dessas habilidades apenas uma vez a cada turno.
435136
SpanishMairsil, el UsurpadorCriatura legendaria — Hechicero humanoCuando Mairsil, el Usurpador entre al campo de batalla, puedes exiliar una carta de artefacto o criatura de tu mano o cementerio y poner un contador de jaula sobre ella.
Mairsil, el Usurpador tiene todas las habilidades activadas de todas las cartas de las que eres propietario en el exilio con contadores de jaula sobre ellas. Puedes activar cada una de esas habilidades solo una vez cada turno.
433900

Rulings

datetext
2017-08-25Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. Mairsil won't gain triggered abilities (which start with "when," "whenever," or "at").
2017-08-25If Mairsil gains an activated ability that's normally linked to a non-activated ability of the card it came from, the ability Mairsil has isn't linked to any ability. For example, if Mairsil exiles Prototype Portal, the activated ability creates no tokens at all; it doesn't create Prototype Portal tokens.
2017-08-25If Mairsil gains an activated ability that's normally linked to another activated ability of the card it came from, those two abilities Mairsil gains are linked for as long as Mairsil remains on the battlefield. For example, if Mairsil exiles Izzet Chemister, cards exiled with the first ability Mairsil gained from Izzet Chemister can be cast if you activate the second ability it gained that way. Izzet Chemister itself can't be cast this way, and if Mairsil leaves the battlefield before activating that second ability, the cards exiled with that first ability are lost forever.
2017-08-25If Mairsil has a crew ability, creatures can crew Mairsil. It'll become an artifact creature, but its power and toughness remain unchanged.
2017-08-25If Mairsil has an equip ability, activating it won't cause anything to happen. Mairsil doesn't become attached to a creature. They may remain friends.
2017-08-25If an activated ability of a card in exile with a cage counter on it references the card it's printed on by name, treat Mairsil's instance of that ability as though it referenced Mairsil by name instead. For instance, if Mairsil exiles Magus of the Mind, the cost to activate the ability includes sacrificing Mairsil, not sacrificing Magus of the Mind.
2017-08-25If another player gains control of Mairsil, it will have the abilities of only cards that player owns in exile with cage counters on them.
2017-08-25If multiple cards exiled with cage counters on them have the same ability, Mairsil will have multiple instances of that ability. Each may be activated once each turn.
2017-08-25If one of Mairsil's abilities doesn't resolve, most likely because its target became illegal before it resolved, it can't be activated again in the same turn.
2017-08-25If you have a creature enter the battlefield as a copy of Mairsil, its first ability triggers. You won't be able to activate any abilities before the "legend rule" applies, but the triggered ability will still let you exile another card with a cage counter regardless of which Mairsil you keep.
2017-08-25The exiled cards remain exiled with cage counters when Mairsil leaves the battlefield. If Mairsil returns to the battlefield, it will see all of those exiled cards with cage counters on them.

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