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Naturalize 2 MB2

Card

id51707
artistMarika Lord
artistIdsaee368ad-c274-453a-9690-1384f30b4bf8
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameNaturalize 2
number579
originalPrintings
originalReleaseDate
originalTextDestroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)
otherFaceIds
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
textDestroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)
toughness
typeInstant
typesInstant
uuid3b31408a-958a-52d9-9fd7-e21fefbb6957
variations
watermark
setNameMystery Booster 2

Identifiers

id51707
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301251
cardsphereFoilId
cardsphereId129228
deckboxId95395
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id846bbc6c-d16d-5636-8a25-d8330cc92d01
mtgoFoilId
mtgoId
multiverseId677635
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd50f89d4-56fd-492c-bd9a-28eab5a5b1aa
scryfallIllustrationId7d492b25-143a-4b43-9e08-edbb786afd18
scryfallOracleIdba1b998b-228b-49fb-b77f-632a295ba440
tcgplayerEtchedProductId
tcgplayerProductId564031
uuid3b31408a-958a-52d9-9fd7-e21fefbb6957

Legalities

id51707
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid3b31408a-958a-52d9-9fd7-e21fefbb6957
vintage

Purchase URLs

id51707
cardKingdomhttps://mtgjson.com/links/883aef950ff1455f
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/aa4039635b16475f
tcgplayerEtched
uuid3b31408a-958a-52d9-9fd7-e21fefbb6957

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08As of the release of Mystery Booster 2, the following gameplay trackers can be destroyed with Naturalize 2: The monarch, city’s blessing, dungeons, day, night, and the initiative.
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08If you destroy an emblem with Naturalize 2, put that emblem into its owner’s graveyard. Then it’ll immediately cease to exist except in the very rare instance that it’s an emblem card like Essence of Ajani.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08You can destroy a dungeon with Naturalize 2. Doing so removes that dungeon from the game and removes its owner’s venture marker from the game. Nothing prevents its owner from venturing into that dungeon again if another spell or ability instructs them to, though they would have to start from the topmost room again. Note that each dungeon has a single owner; even if two players are venturing through two dungeons with the same name, each of them owns a separate dungeon card.
2024-11-08You can destroy a player’s city’s blessing designation with Naturalize 2. That player no longer has the city’s blessing. They can regain the city’s blessing if they control a permanent with ascend or resolve an instant/sorcery spell with ascend while controlling ten or more permanents.
2024-11-08You can destroy the day or night designation with Naturalize 2. Doing so removes those designations from the game. It will be neither day nor night until a player controls a permanent with daybound or nightbound, or a spell or ability says “it becomes day” or “it becomes night.”
2024-11-08You can destroy the initiative designation with Naturalize 2. Doing so removes the initiative from the game, though this doesn’t affect any existing dungeons in the game. No player will have the initiative until another spell or ability causes a player to take the initiative once more.
2024-11-08You can destroy the monarch designation with Naturalize 2. This abolishes the monarchy from the game. There will no longer be a monarch until another spell or ability causes a player to become the monarch once more.

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