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The Mending of Dominaria CMM

Other printings of "The Mending of Dominaria": PLST #DOM-173 ZNC #74 DOM #173 PDOM #173s OTC #197 CMM #902

Card

id21424
artistAdam Paquette
artistIds89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank2373
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{3}{G}{G}
manaValue5
nameThe Mending of Dominaria
number902
originalPrintings
originalReleaseDate
originalText(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
otherFaceIds
power
printingsCMM, DOM, OTC, PDOM, PLST, ZNC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMM
side
signature
sourceProducts{'nonfoil': ['d379fa71-0664-5039-bbe0-e16869de18f5']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
toughness
typeEnchantment — Saga
typesEnchantment
uuid2289de55-94f3-5ab5-b49f-5e2a1f42bb53
variations
watermark
setNameCommander Masters

Identifiers

id21424
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId280301
cardsphereFoilId
cardsphereId105808
deckboxId81178
mcmId723038
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id64f323ef-8788-5b91-9237-0c252068cdf3
mtgoFoilId
mtgoId114145
multiverseId625307
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4bf47fb5-2072-473d-96f9-5cdb7840f887
scryfallIllustrationId70231c4f-8b51-4ae3-8858-62849c4bc996
scryfallOracleId9b0b8f00-6367-4dc9-b33e-680470b3a36c
tcgplayerEtchedProductId
tcgplayerProductId506001
uuid2289de55-94f3-5ab5-b49f-5e2a1f42bb53

Legalities

id21424
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2289de55-94f3-5ab5-b49f-5e2a1f42bb53
vintageLegal

Purchase URLs

id21424
cardKingdomhttps://mtgjson.com/links/2be15aa716457287
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/7f2b80d994d02ecc
tcgplayerEtched
uuid2289de55-94f3-5ab5-b49f-5e2a1f42bb53

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchLa Restauration de DominariaEnchantement — saga(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I, II — Meulez deux cartes, puis vous pouvez renvoyer une carte de créature depuis votre cimetière dans votre main.
III — Renvoyez sur le champ de bataille toutes les cartes de terrain depuis votre cimetière, puis mélangez votre cimetière dans votre bibliothèque.
625821
GermanDie Wiederherstellung DominariasVerzauberung — Sage(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I, II, — Du millst zwei Karten, dann kannst du eine Kreaturenkarte aus deinem Friedhof auf deine Hand zurückbringen.
III — Bringe alle Länderkarten aus deinem Friedhof ins Spiel zurück und mische dann deinen Friedhof in deine Bibliothek.
625564
Japaneseドミナリアの大修復エンチャント — 英雄譚(この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンター1個を加える。IIIの後に、生け贄に捧げる。)
I, II ― カード2枚を切削する。その後、あなたの墓地にあるクリーチャー・カード1枚をあなたの手札に戻してもよい。
III ― あなたの墓地にあるすべての土地・カードを戦場に戻す。その後、あなたの墓地をあなたのライブラリーに加えて切り直す。
626078

Rulings

datetext
2018-04-27A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
2018-04-27As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2018-04-27Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
2018-04-27If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

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