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Loopy Lobster CMB2

Other printings of "Loopy Lobster": CMB1 #26 CMB2 #26

Card

id20102
artistRachel Turian
artistIdsacc4db4d-8043-4cdb-9f40-60ba3b9ff19a
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameLoopy Lobster
number26
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power?
printingsCMB1, CMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeCMB2
side
signature
sourceProducts{'nonfoil': ['cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesLobster
supertypes
textFour-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)
Stage 1 — (1/4)
Stage 2 — (4/1) Evolve
Stage 3 — (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn.
Stage 4 — (4/4) Vigilance. {T}: Draw 2 cards.
toughness?
typeCreature — Lobster
typesCreature
uuidc6ca0e72-181a-56cb-a617-90fce4aaba88
variations
watermark
setNameMystery Booster Playtest Cards 2021

Identifiers

id20102
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId250094
cardsphereFoilId
cardsphereId83059
deckboxId60882
mcmId415049
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida4844727-39c1-58dc-aea0-8d9e924c705b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdef2c9489-8800-4d04-aedc-d9c4b0ea9c6a
scryfallIllustrationIdccfe9b8d-f4c6-4d90-8476-430fc5dd97d8
scryfallOracleIda9745ef6-b961-4fb4-9dde-4097c09bd92d
tcgplayerEtchedProductId
tcgplayerProductId247000
uuidc6ca0e72-181a-56cb-a617-90fce4aaba88

Legalities

id20102
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc6ca0e72-181a-56cb-a617-90fce4aaba88
vintage

Purchase URLs

id20102
cardKingdomhttps://mtgjson.com/links/e6d9452dad83fb1c
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/684383b40a3a5b85
tcgplayerEtched
uuidc6ca0e72-181a-56cb-a617-90fce4aaba88

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-11-12A creature card with four-faced that isn’t on the battlefield is a 0/0 creature.
2019-11-12A permanent with four-faced starts at stage 1.
2019-11-12Activating Loopy Lobster’s stage 3 ability creates an effect that lasts even if it moves to stage 4 during that turn.
2019-11-12Evolve means “Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.”
2019-11-12If Loopy Lobster somehow enters the battlefield tapped, it will still be at stage 1.
2019-11-12If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2019-11-12If an object becomes a copy of a permanent with four-faced, that object remains at the stage it was. If it wasn’t at a stage, it’s at stage 1.
2019-11-12If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2019-11-12If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2019-11-12When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
2019-11-12When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2019-11-12Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

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