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Multiform Wonder PKLD

Other printings of "Multiform Wonder": KLD #223 PKLD #223s

Card

id69230
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank16485
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}
manaValue5
nameMultiform Wonder
number223s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsKLD, PKLD
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKLD
side
signature
sourceProducts{'foil': ['92c69f84-459a-5dd4-9c4b-bf63a5a85368']}
subsets
subtypesConstruct
supertypes
textWhen this creature enters, you get {E}{E}{E} (three energy counters).
Pay {E}: This creature gains your choice of flying, vigilance, or lifelink until end of turn.
Pay {E}: This creature gets +2/-2 or -2/+2 until end of turn.
toughness3
typeArtifact Creature — Construct
typesArtifact, Creature
uuid8d785ad4-d56c-57f7-9aa6-18316fe87133
variations
watermark
setNameKaladesh Promos

Identifiers

id69230
cardKingdomEtchedId
cardKingdomFoilId209404
cardKingdomId
cardsphereFoilId37343
cardsphereId
deckboxId33730
mcmId292972
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfec1cdf3-e0e8-5261-a020-84aded5bc184
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9cb0bf55-49aa-4bcc-b38f-7b66b03b0719
scryfallIllustrationId9cc94019-4c60-418a-9396-fb3371a73bbd
scryfallOracleId9849c743-9492-4a1b-83bf-1be54614b85f
tcgplayerEtchedProductId
tcgplayerProductId123387
uuid8d785ad4-d56c-57f7-9aa6-18316fe87133

Legalities

id69230
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid8d785ad4-d56c-57f7-9aa6-18316fe87133
vintageLegal

Purchase URLs

id69230
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4265cfba89a1c9c1
cardmarket
tcgplayerhttps://mtgjson.com/links/54766235c1f4edab
tcgplayerEtched
uuid8d785ad4-d56c-57f7-9aa6-18316fe87133

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20As you activate one of Multiform Wonder's two activated abilities, you must announce which one you're activating. However, you don't choose that ability's effect until it resolves. For example, you must announce that you're activating Multiform Wonder's middle ability specifically, but you don't choose which of the keywords it gains until the ability resolves.
2016-09-20Multiple instances of flying, vigilance, or lifelink on the same creature are redundant.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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