Other printings of "Life of the Party": NCC #48 PNCC #48p NCC #148
| id | 58934 |
|---|---|
| artist | Brian Valeza |
| artistIds | bb2a9339-bbe4-445f-9736-3c43379ee076 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 4636 |
| edhrecSaltiness | 0.06 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | First strike, Goad, Haste, Trample |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{R} |
| manaValue | 4 |
| name | Life of the Party |
| number | 48 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) |
| otherFaceIds | |
| power | 0 |
| printings | NCC, PNCC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | NCC |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['04ab49ac-7d0b-5100-8571-a836eb621c1d', 'bc60a74f-2603-5401-82d8-630502d6e660']} |
| subsets | |
| subtypes | Elemental |
| supertypes | |
| text | First strike, trample, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) |
| toughness | 1 |
| type | Creature — Elemental |
| types | Creature |
| uuid | 296bd4d6-3d48-5b43-b5e5-3b82e9d42be6 |
| variations | 6d321e04-fa00-5b92-85c6-fd8e2aa69d90 |
| watermark | |
| setName | New Capenna Commander |
| id | 58934 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 259520 |
| cardsphereFoilId | |
| cardsphereId | 87401 |
| deckboxId | 64232 |
| mcmId | 652437 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | e5fb49bf-d991-5330-9105-5b09600034a2 |
| mtgoFoilId | |
| mtgoId | 99431 |
| multiverseId | 598162 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 30cfd6c9-9eed-493b-bd1d-113cb7935f61 |
| scryfallIllustrationId | 42f0c2da-12c3-4797-8995-8c7e34d6f20a |
| scryfallOracleId | b2d1f87b-a11f-43eb-8b89-b48945320d73 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 269595 |
| uuid | 296bd4d6-3d48-5b43-b5e5-3b82e9d42be6 |
| id | 58934 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 296bd4d6-3d48-5b43-b5e5-3b82e9d42be6 |
| vintage | Legal |
| id | 58934 |
|---|---|
| cardKingdom | https://mtgjson.com/links/cefbbf480a2c5282 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/1e837827a9b4b430 |
| tcgplayerEtched | |
| uuid | 296bd4d6-3d48-5b43-b5e5-3b82e9d42be6 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 派对化身 | 生物 — 元素 | 先攻,践踏,敏捷 每当派对化身攻击时,它得+X/+0直到回合结束,X为由你操控的生物数量。 当派对化身进战场时,若它不是衍生物,则每位对手各派出一个为其复制品的衍生物。于本盘游戏接下来的时段,这些衍生物均已煽惑。(它们每次战斗若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。) | 598762 | ||
| Chinese Traditional | 派對化身 | 生物 — 元素 | 先攻,踐踏,敏捷 每當派對化身攻擊時,它得+X/+0直到回合結束,X為由你操控的生物數量。 當派對化身進戰場時,若它不是衍生物,則每位對手各派出一個為其複製品的衍生物。於本盤遊戲接下來的時段,這些衍生物均已煽惑。(它們每次戰鬥若能攻擊,則必須攻擊,且若能攻擊除你以外的玩家,則必須如此作。) | 598837 | ||
| French | Boute-en-train | Créature — élémental | Initiative, piétinement, célérité À chaque fois que le Boute-en-train attaque, il gagne +X/+0 jusqu'à la fin du tour, X étant le nombre de créatures que vous contrôlez. Quand le Boute-en-train arrive sur le champ de bataille, si ce n'est pas un jeton, chaque adversaire crée un jeton qui en est une copie. Les jetons sont incités pour le reste de la partie. (Ils attaquent à chaque combat si possible et attaquent un joueur autre que vous si possible.) | 598387 | ||
| German | Stimmungskanone | Kreatur — Elementarwesen | Erstschlag, verursacht Trampelschaden, Eile Immer wenn die Stimmungskanone angreift, erhält sie bis zum Ende des Zuges +X/+0, wobei X gleich der Anzahl an Kreaturen ist, die du kontrollierst. Wenn die Stimmungskanone ins Spiel kommt und falls sie kein Spielstein ist, erzeugt jeder Gegner einen Spielstein, der eine Kopie von ihr ist. Die Spielsteine sind für den Rest der Partie angestachelt. (Sie greifen in jedem Kampf an, falls möglich, und greifen einen anderen Spieler als dich an, falls möglich.) | 598237 | ||
| Italian | Anima della Festa | Creatura — Elementale | Attacco improvviso, travolgere, rapidità Ogniqualvolta l'Anima della Festa attacca, prende +X/+0 fino alla fine del turno, dove X è il numero di creature che controlli. Quando l'Anima della Festa entra nel campo di battaglia, se non è una pedina, ogni avversario crea una pedina che è una copia di essa. Le pedine sono spronate per il resto della partita. (Attaccano in ogni combattimento un giocatore diverso da te, se possono farlo.) | 598462 | ||
| Japanese | パーティーの主役 | クリーチャー — エレメンタル | 先制攻撃、トランプル、速攻 パーティーの主役が攻撃するたび、ターン終了時まで、これは+X/+0の修整を受ける。Xはあなたがコントロールしているクリーチャーの数に等しい。 パーティーの主役が戦場に出たとき、これがトークンでない場合、各対戦相手はそれぞれそれのコピーであるトークン1体を生成する。このゲームの間、それらのトークンは使嗾される。(それは各戦闘で、可能なら攻撃し、可能ならあなたでないプレイヤーを攻撃する。) | 598537 | ||
| Portuguese (Brazil) | Alma da Festa | Criatura — Elemental | Iniciativa, atropelar, ímpeto Toda vez que Alma da Festa ataca, ela recebe +X/+0 até o final do turno, sendo X o número de criaturas que você controla. Quando Alma da Festa entra no campo de batalha, se não for uma ficha, cada oponente cria uma ficha que é uma cópia dela. As fichas são atiçadas pelo resto do jogo. (Elas atacam a cada combate se possível e atacam um jogador que não seja você se possível.) | 598612 | ||
| Russian | Душа Вечеринки | Существо — Элементаль | Первый удар, Пробивной удар, Ускорение Каждый раз, когда Душа Вечеринки атакует, она получает +X/+0 до конца хода, где Х — количество существ под вашим контролем. Когда Душа Вечеринки выходит на поле битвы, если она не является фишкой, каждый оппонент создает одну фишку, являющуюся ее копией. Фишки являются разъяренными до конца партии. (Они атакуют в каждом бою, если могут, и атакуют не вас, а другого игрока, если могут.) | 598687 | ||
| Spanish | Alma de la fiesta | Criatura — Elemental | Daña primero, arrolla, prisa. Siempre que el Alma de la fiesta ataque, obtiene +X/+0 hasta el final del turno, donde X es la cantidad de criaturas que controlas. Cuando el Alma de la fiesta entre al campo de batalla, si no es una ficha, cada oponente crea una ficha que es una copia de ella. Las fichas están incitadas durante el resto del juego. (Atacan cada combate si pueden y atacan a un jugador que no seas tú si pueden.) | 598312 |
| date | text |
|---|---|
| 2022-04-29 | If something is goaded but the player who goaded it has left the game, it still must attack one of the other players if able. |
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