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Netherese Puzzle-Ward AFC

Other printings of "Netherese Puzzle-Ward": AFC #17 AFC #286

Card

id8248
artistRalph Horsley
artistIdsa51444a8-eb4b-4615-a663-d1d418591ccb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7407
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsScry
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameNetherese Puzzle-Ward
number286
originalPrintings
originalReleaseDate
originalTextFocus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
otherFaceIds
power
printingsAFC
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypes
supertypes
textFocus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
toughness
typeEnchantment
typesEnchantment
uuid3688a50e-e876-5684-9477-f4d17d2b2cff
variationsa9f38ab9-0eae-5de2-8a27-a37c4a9c4d58
watermark
setNameForgotten Realms Commander

Identifiers

id8248
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249339
cardsphereFoilId
cardsphereId80231
deckboxId59072
mcmId572639
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id28790c78-b668-5b1f-995a-71bb0f08697c
mtgoFoilId
mtgoId
multiverseId531506
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfdc7aeed-ce95-4fc6-b7ef-0697f850fa90
scryfallIllustrationId49b50c12-2ff6-4988-9d70-81d37a2cf7af
scryfallOracleId561e8ecc-1f2b-4fd4-8f92-a0acea449816
tcgplayerEtchedProductId
tcgplayerProductId244222
uuid3688a50e-e876-5684-9477-f4d17d2b2cff

Legalities

id8248
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid3688a50e-e876-5684-9477-f4d17d2b2cff
vintageLegal

Purchase URLs

id8248
cardKingdomhttps://mtgjson.com/links/f18d213a07e2a5ef
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/6d7c78bda6c3e1ee
tcgplayerEtched
uuid3688a50e-e876-5684-9477-f4d17d2b2cff

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCasse-tête de protection néthérisseEnchantementFocalisation de rayon — Au début de votre entretien, lancez un d4. Regard X, X étant le résultat.
Illumination parfaite — À chaque fois que vous obtenez le résultat naturel le plus élevé d'un dé, piochez une carte.
531674
GermanRätselwehr von NesserilVerzauberungFokussierter Strahl — Zu Beginn deines Versorgungssegments würfelst du einen W4. Wende Hellsicht X an, wobei X gleich dem Ergebnis ist.
Perfekte Illumination — Immer wenn du die höchstmögliche natürliche Augenzahl eines Würfels würfelst, ziehe eine Karte.
531562
ItalianEnigma-Interdizione di NetherilIncantesimoDireziona il Raggio — All'inizio del tuo mantenimento, tira un d4. Profetizza X, dove X è il risultato.
Illuminazione Perfetta — Ogniqualvolta tiri un dado e ottieni il risultato naturale più alto, pesca una carta.
531730
Japaneseネズリルのパズル錠エンチャントフォーカス・ビーム ― あなたのアップキープの開始時に、d4を1回振る。占術Xを行う。Xはその出目に等しい。
パーフェクト・イルミネーション ― あなたが振ったサイコロがそのサイコロの最大の目を出すたび、カード1枚を引く。
531786
SpanishPuzle defensor netherésEncantamientoRayo concentrado — Al comienzo de tu mantenimiento, tira 1d4. Adivina X, donde X es el resultado.
Iluminación perfecta — Siempre que saques el resultado natural más alto de un dado, roba una carta.
531618

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.
2021-07-23An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Any die roll that is ignored, such as from Pixie Guide's effect, will not cause the Perfect Illumination ability to trigger.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23If you roll a natural 4 while resolving the Focus Beam ability, you will scry before you draw a card for the Perfect Illumination ability.
2021-07-23If you're instructed to roll multiple dice (with one exception, see below) and more than one shows the highest natural result, the Perfect Illumination ability will trigger that many times.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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