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Moldering Gym // Weight Room DSK

Other printings of "Moldering Gym // Weight Room": DSK #190 DSK #190

Card

id28998
artistHelge C. Balzer
artistIds0c81268c-9a69-4dd5-b214-9f25e3483578
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank8286
edhrecSaltiness
faceConvertedManaCost6
faceFlavorName
faceManaValue6
faceNameWeight Room
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsManifest, Manifest dread
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{5}{G}
manaValue9
nameMoldering Gym // Weight Room
number190
originalPrintings
originalReleaseDate
originalTextWhen you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. // When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIdsfd52305c-8edf-536f-9384-bde983bf3e56
power
printingsDSK
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDSK
sideb
signature
sourceProducts
subsets
subtypesRoom
supertypes
textWhen you unlock this door, manifest dread, then put three +1/+1 counters on that creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid90eabdd2-7a2d-5fee-886c-a96ffa3b72eb
variations
watermark
setNameDuskmourn: House of Horror

Identifiers

id28998
cardKingdomEtchedId
cardKingdomFoilId302568
cardKingdomId302054
cardsphereFoilId126585
cardsphereId126584
deckboxId94437
mcmId788281
mcmMetaId440249
mtgArenaId92280
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ideceb6af3-c4cc-531b-9fe2-11ede1c8edab
mtgoFoilId
mtgoId130511
multiverseId673595
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId245d5a61-c40c-4039-aea8-3ad61415b8f0
scryfallIllustrationIdd5e2bd74-3ef6-4203-9554-239fe8120bbb
scryfallOracleId34d0d070-fcaf-410e-a002-012cbe104fb7
tcgplayerEtchedProductId
tcgplayerProductId578893
uuid90eabdd2-7a2d-5fee-886c-a96ffa3b72eb

Legalities

id28998
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid90eabdd2-7a2d-5fee-886c-a96ffa3b72eb
vintageLegal

Purchase URLs

id28998
cardKingdomhttps://mtgjson.com/links/d14e3bc0e82260f6
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4acfb2866f3f151c
cardmarkethttps://mtgjson.com/links/abc6c16cd89a7452
tcgplayerhttps://mtgjson.com/links/da5959443c8e4afe
tcgplayerEtched
uuid90eabdd2-7a2d-5fee-886c-a96ffa3b72eb

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchGymnase moisi // Salle de musculationSalle de musculationEnchantement — pièceSalle de musculation
o5oG
Quand vous déverrouillez cet accès, manifestez l'effroi, puis mettez trois marqueurs +1/+1 sur cette créature.
674408
GermanModernder Turnsaal // KraftkammerKraftkammerVerzauberung — RaumKraftkammer
o5oG
Wenn du diese Tür entsperrst, manifestiere das Grauen und lege dann drei +1/+1-Marken auf jene Kreatur.
673866
ItalianPalestra Marcescente // Sala PesiSala PesiIncantesimo — StanzaSala Pesi
o5oG
Quando sblocchi questa porta, manifesta angoscia, poi metti tre segnalini +1/+1 su quella creatura.
674679
Japanese朽ちゆくジム // ウェイトルームウェイトルームエンチャント — 部屋ウェイトルーム
o5oG
あなたがこのドアを開放したとき、戦慄予示する。その後、そのクリーチャーの上に+1/+1カウンター3個を置く。
674950
SpanishGimnasio enmohecido // Sala de pesasSala de pesasEncantamiento — SalaSala de pesas
o5oG
Cuando abras esta puerta, manifiesta miedo y luego pon tres contadores +1/+1 sobre esa criatura.
674137

Rulings

datetext
2024-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-09-20Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2024-09-20If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.
2024-09-20If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-09-20If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2024-09-20If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-09-20Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-09-20Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.
2024-09-20You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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