Other printings of "Akoum Hellhound": ZNR #133 ZNR #299 PRM #83690
| id | 105929 |
|---|---|
| artist | Pascal Blanché |
| artistIds | 1332438a-5a3c-4773-96d6-d5193c13dce0 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 13657 |
| edhrecSaltiness | 0.5 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | showcase, inverted |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Landfall |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {R} |
| manaValue | 1 |
| name | Akoum Hellhound |
| number | 299 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. |
| otherFaceIds | |
| power | 0 |
| printings | PRM, ZNR |
| promoTypes | boosterfun |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | ZNR |
| side | |
| signature | |
| sourceProducts | {'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948']} |
| subsets | |
| subtypes | Elemental, Dog |
| supertypes | |
| text | Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. |
| toughness | 1 |
| type | Creature — Elemental Dog |
| types | Creature |
| uuid | 444f35a4-be3b-5ea2-a958-c20cc759dc7b |
| variations | 3408090b-fa31-545e-8714-a4b850deb21c |
| watermark | |
| setName | Zendikar Rising |
| id | 105929 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237494 |
| cardKingdomId | 237025 |
| cardsphereFoilId | 71041 |
| cardsphereId | 70093 |
| deckboxId | 52887 |
| mcmId | 495259 |
| mcmMetaId | 316119 |
| mtgArenaId | 74667 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 3f93a7fe-c5ea-508e-9162-9c75311235b1 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 495195 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | b5757230-08b8-4808-af61-d343f9748fb1 |
| scryfallIllustrationId | aec90560-0bf2-43a9-a4af-893449a861da |
| scryfallOracleId | 05074b68-6b31-4f9f-b3ec-bffe3e7eab47 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 221881 |
| uuid | 444f35a4-be3b-5ea2-a958-c20cc759dc7b |
| id | 105929 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 444f35a4-be3b-5ea2-a958-c20cc759dc7b |
| vintage | Legal |
| id | 105929 |
|---|---|
| cardKingdom | https://mtgjson.com/links/6c0e8b75101cebee |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/732d003f7656f758 |
| cardmarket | https://mtgjson.com/links/ecd2c4cace835ca3 |
| tcgplayer | https://mtgjson.com/links/ddb4782aaf050392 |
| tcgplayerEtched | |
| uuid | 444f35a4-be3b-5ea2-a958-c20cc759dc7b |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 阿库姆地狱犬 | 生物 ~元素/狗 | 地落~每当一个地在你的操控下进战场时,阿库姆地狱犬得+2/+2直到回合结束。 | 495420 | ||
| Chinese Traditional | 阿庫姆地獄犬 | 生物 ~元素/狗 | 地落~每當一個地在你的操控下進戰場時,阿庫姆地獄犬得+2/+2直到回合結束。 | 495445 | ||
| French | Cerbère d'Akoum | Créature : élémental et chien | Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, le Cerbère d'Akoum gagne +2/+2 jusqu'à la fin du tour. | 495270 | ||
| German | Akoum-Höllenhund | Kreatur — Elementarwesen, Hund | Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhält der Akoum-Höllenhund +2/+2 bis zum Ende des Zuges. | 495220 | ||
| Italian | Segugio Infernale di Akoum | Creatura — Canide Elementale | Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Segugio Infernale di Akoum prende +2/+2 fino alla fine del turno. | 495295 | ||
| Japanese | アクームのヘルハウンド | クリーチャー — エレメンタル・犬 | 上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、ターン終了時まで、アクームのヘルハウンドは+2/+2の修整を受ける。 | 495320 | ||
| Korean | 아쿰 지옥견 | 생물 — 정령 개 | 대지력 — 대지가 당신의 조종하에 전장에 들어올 때마다, 아쿰 지옥견은 턴종료까지 +2/+2를 받는다. | 495345 | ||
| Portuguese (Brazil) | Sabujo Infernal de Akoum | Criatura — Elemental Cão | Aterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, Sabujo Infernal de Akoum recebe +2/+2 até o final do turno. | 495370 | ||
| Russian | Акумский Цербер | Существо — Элементаль Собака | Землепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, Акумский Цербер получает +2/+2 до конца хода. | 495395 | ||
| Spanish | Perro infernal de Akoum | Criatura — Perro elemental | Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, el Perro infernal de Akoum obtiene +2/+2 hasta el final del turno. | 495245 |
| date | text |
|---|---|
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
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