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Pollen-Shield Hare // Hare Raising PWOE

Other printings of "Pollen-Shield Hare // Hare Raising": PWOE #233p PWOE #233s PWOE #233p PWOE #233s WOE #233 WOE #233 WOE #293 WOE #293

Card

id83734
artistOlena Richards
artistIdsfad4282c-49d1-4b5b-be1d-713369fc8bc8
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, W
colorIndicator
colorsW
defense
duelDeck
edhrecRank6513
edhrecSaltiness0.33
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNamePollen-Shield Hare
finishesnonfoil, foil
flavorName
flavorTextShe can drive off any threat, from owl to hunter to Phyrexian monster.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
namePollen-Shield Hare // Hare Raising
number233p
originalPrintings
originalReleaseDate
originalText
otherFaceIdsc27715e2-e0f2-584c-8db6-5564f506959f
power2
printingsPWOE, WOE
promoTypespromopack, stamped, planeswalkerstamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePWOE
sidea
signature
sourceProducts
subsets
subtypesRabbit
supertypes
textCreature tokens you control get +1/+1.
toughness2
typeCreature — Rabbit
typesCreature
uuideb48c162-42a2-5ba3-86bc-2cadadfbd66e
variations861b56cc-3bab-5a05-8653-699c4d6f80a4
watermark
setNameWilds of Eldraine Promos

Identifiers

id83734
cardKingdomEtchedId
cardKingdomFoilId283060
cardKingdomId282977
cardsphereFoilId
cardsphereId
deckboxId
mcmId730769
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id711e4f86-7ecf-5506-a778-6267008eb9b8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0a4b729d-5aad-43e0-a063-4bb3927ae7af
scryfallIllustrationId1e527402-3f66-4f64-a269-d0f80ff1e66c
scryfallOracleId3ef02f2b-b611-40c3-a1d5-8b34989643cf
tcgplayerEtchedProductId
tcgplayerProductId514339
uuideb48c162-42a2-5ba3-86bc-2cadadfbd66e

Legalities

id83734
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuideb48c162-42a2-5ba3-86bc-2cadadfbd66e
vintageLegal

Purchase URLs

id83734
cardKingdomhttps://mtgjson.com/links/f1125325e9290b4e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4897dd043a1fbb9b
cardmarket
tcgplayerhttps://mtgjson.com/links/37edfeac960e7986
tcgplayerEtched
uuideb48c162-42a2-5ba3-86bc-2cadadfbd66e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01The value of X is determined only once, as Hare Raising resolves. If the number of creatures you control changes after that time, it won't change the bonus granted.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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