← Back Card Profile (by Name)

Unbounded Potential PLST

Other printings of "Unbounded Potential": PLST #MH2-36 MH2 #36 CMM #67

Card

id73430
artistIain McCaig
artistIds8d244b88-ef56-4523-8c0c-9fecccc4ab9d
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank7512
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEntwine, Proliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameUnbounded Potential
numberMH2-36
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds
power
printingsCMM, MH2, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
textChoose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine {3}{W} (Choose both if you pay the entwine cost.)
toughness
typeInstant
typesInstant
uuid80a31674-a485-5810-a007-03ec7f29377e
variations
watermark
setNameThe List

Identifiers

id73430
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId303200
cardsphereFoilId
cardsphereId127987
deckboxId96551
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id02aa1377-9c28-5a5e-babc-54afe8d9d00e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2599c530-0d31-4b6e-92e9-c01f4a8439b8
scryfallIllustrationId4eafa4d9-9ddd-42fe-91de-74263573edd9
scryfallOracleIdd9ae08cf-eef0-407a-ad2c-08b4c89f99f0
tcgplayerEtchedProductId
tcgplayerProductId582517
uuid80a31674-a485-5810-a007-03ec7f29377e

Legalities

id73430
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid80a31674-a485-5810-a007-03ec7f29377e
vintageLegal

Purchase URLs

id73430
cardKingdomhttps://mtgjson.com/links/4843725d8b9d89db
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2ba91c65911eee4c
tcgplayerEtched
uuid80a31674-a485-5810-a007-03ec7f29377e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-06-18If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters (or none of either kind of counters) on it.
2021-06-18If you cast this spell by paying its entwine cost, you will be able to proliferate the counters that you placed with the first mode.
2021-06-18Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2021-06-18To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2021-06-18While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.
2021-06-18You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

Tip: bookmark this page with your query parameters for quick access.