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Stromkirk Occultist PEMN

Other printings of "Stromkirk Occultist": EMN #146 PEMN #146s VOC #151 C19 #153 INR #173 SIR #179 INR #402

Card

id66492
artistMagali Villeneuve
artistIds9e6a55ae-be4d-4c23-a2a5-135737ffd879
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank8258
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMadness, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameStromkirk Occultist
number146s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsC19, EMN, INR, PEMN, SIR, VOC
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePEMN
side
signature
sourceProducts
subsets
subtypesVampire, Horror
supertypes
textTrample
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
toughness2
typeCreature — Vampire Horror
typesCreature
uuidc4f94f48-f8ae-508f-9690-014d2ecde449
variations
watermark
setNameEldritch Moon Promos

Identifiers

id66492
cardKingdomEtchedId
cardKingdomFoilId208019
cardKingdomId
cardsphereFoilId37492
cardsphereId
deckboxId31865
mcmId291243
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfa62ad55-0e43-53cc-afd6-885511448777
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId30a9a718-5bfc-4fe1-b902-d47a01c07905
scryfallIllustrationIdcc554cb3-393e-4f54-85e9-f777f9a43752
scryfallOracleId3bdd140b-1406-4d07-8f35-78f2ba92de64
tcgplayerEtchedProductId
tcgplayerProductId120763
uuidc4f94f48-f8ae-508f-9690-014d2ecde449

Legalities

id66492
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc4f94f48-f8ae-508f-9690-014d2ecde449
vintageLegal

Purchase URLs

id66492
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c43a08c4168b1e6e
cardmarket
tcgplayerhttps://mtgjson.com/links/7c4472b1eff27782
tcgplayerEtched
uuidc4f94f48-f8ae-508f-9690-014d2ecde449

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-12-08Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
2022-12-08If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2022-12-08If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2022-12-08If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2022-12-08Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2022-12-08To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
2022-12-08A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2022-12-08A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2022-12-08Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

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