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Loot Dispute CLB

Other printings of "Loot Dispute": CLB #631 CLB #677

Card

id18699
artistFrancisco Miyara
artistIdsfa64fc53-a243-4a94-a4d2-97625ea24b4f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9114
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLoud Ruckus, Treasure
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameLoot Dispute
number631
originalPrintings
originalReleaseDate
originalTextWhen Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.
Whenever you attack the player who has the initiative, create a Treasure token.
Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
otherFaceIds
power
printingsCLB
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'nonfoil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf']}
subsets
subtypes
supertypes
textWhen this enchantment enters, you take the initiative and create a Treasure token.
Whenever you attack the player who has the initiative, create a Treasure token.
Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
toughness
typeEnchantment
typesEnchantment
uuida407c97e-0328-5792-941f-7e8039826b51
variations01ae00d7-95ab-5949-9d50-990af0544ef9
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18699
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262204
cardsphereFoilId
cardsphereId89339
deckboxId66123
mcmId662780
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5dc2746e-5a05-578c-b44a-b0983dfa8a63
mtgoFoilId
mtgoId
multiverseId566971
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8a225e62-e95d-4b9b-aab7-25925e35b925
scryfallIllustrationIdb8fbc7ee-a6e1-4bc4-a37e-03fefc8a9dbc
scryfallOracleId7c885698-69f2-44b5-abfe-9a2833822794
tcgplayerEtchedProductId
tcgplayerProductId273855
uuida407c97e-0328-5792-941f-7e8039826b51

Legalities

id18699
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuida407c97e-0328-5792-941f-7e8039826b51
vintageLegal

Purchase URLs

id18699
cardKingdomhttps://mtgjson.com/links/08b2f443abb1b4d2
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/5ebe775f3883a0ad
tcgplayerEtched
uuida407c97e-0328-5792-941f-7e8039826b51

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchQuerelle de butinEnchantementQuand la Querelle de butin arrive sur le champ de bataille, vous prenez l'initiative et vous créez un jeton Trésor.
À chaque fois que vous attaquez le joueur qui détient l'initiative, créez un jeton Trésor.
Vacarme — À chaque fois que vous terminez un donjon, créez un jeton de créature 5/5 rouge Dragon avec le vol.
567049
GermanStreit um die BeuteVerzauberungWenn der Streit um die Beute ins Spiel kommt, übernimmst du die Initiative und erzeugst einen Schatz-Spielstein.
Immer wenn du den Spieler, der die Initiative hat, angreifst, erzeuge einen Schatz-Spielstein.
Lauter Krawall — Immer wenn du ein Gewölbe absolvierst, erzeuge einen 5/5 roten Drache-Kreaturenspielstein mit Flugfähigkeit.
567010
Japanese取り分争いエンチャント取り分争いが戦場に出たとき、あなたはイニシアチブを得て宝物・トークン1つを生成する。
あなたがイニシアチブを持つプレイヤーを攻撃するたび、宝物・トークン1つを生成する。
大騒ぎ — あなたがダンジョンを踏破するたび、飛行を持つ赤の5/5のドラゴン・クリーチャー・トークン1体を生成する。
567088

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

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