Other printings of "Loot Dispute": CLB #631 CLB #677
| id | 18699 |
|---|---|
| artist | Francisco Miyara |
| artistIds | fa64fc53-a243-4a94-a4d2-97625ea24b4f |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 9114 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | extendedart |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Loud Ruckus, Treasure |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{R} |
| manaValue | 4 |
| name | Loot Dispute |
| number | 631 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying. |
| otherFaceIds | |
| power | |
| printings | CLB |
| promoTypes | boosterfun |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | When this enchantment enters, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | a407c97e-0328-5792-941f-7e8039826b51 |
| variations | 01ae00d7-95ab-5949-9d50-990af0544ef9 |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18699 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 262204 |
| cardsphereFoilId | |
| cardsphereId | 89339 |
| deckboxId | 66123 |
| mcmId | 662780 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 5dc2746e-5a05-578c-b44a-b0983dfa8a63 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 566971 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 8a225e62-e95d-4b9b-aab7-25925e35b925 |
| scryfallIllustrationId | b8fbc7ee-a6e1-4bc4-a37e-03fefc8a9dbc |
| scryfallOracleId | 7c885698-69f2-44b5-abfe-9a2833822794 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273855 |
| uuid | a407c97e-0328-5792-941f-7e8039826b51 |
| id | 18699 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | a407c97e-0328-5792-941f-7e8039826b51 |
| vintage | Legal |
| id | 18699 |
|---|---|
| cardKingdom | https://mtgjson.com/links/08b2f443abb1b4d2 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/5ebe775f3883a0ad |
| tcgplayerEtched | |
| uuid | a407c97e-0328-5792-941f-7e8039826b51 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Querelle de butin | Enchantement | Quand la Querelle de butin arrive sur le champ de bataille, vous prenez l'initiative et vous créez un jeton Trésor. À chaque fois que vous attaquez le joueur qui détient l'initiative, créez un jeton Trésor. Vacarme — À chaque fois que vous terminez un donjon, créez un jeton de créature 5/5 rouge Dragon avec le vol. | 567049 | ||
| German | Streit um die Beute | Verzauberung | Wenn der Streit um die Beute ins Spiel kommt, übernimmst du die Initiative und erzeugst einen Schatz-Spielstein. Immer wenn du den Spieler, der die Initiative hat, angreifst, erzeuge einen Schatz-Spielstein. Lauter Krawall — Immer wenn du ein Gewölbe absolvierst, erzeuge einen 5/5 roten Drache-Kreaturenspielstein mit Flugfähigkeit. | 567010 | ||
| Japanese | 取り分争い | エンチャント | 取り分争いが戦場に出たとき、あなたはイニシアチブを得て宝物・トークン1つを生成する。 あなたがイニシアチブを持つプレイヤーを攻撃するたび、宝物・トークン1つを生成する。 大騒ぎ — あなたがダンジョンを踏破するたび、飛行を持つ赤の5/5のドラゴン・クリーチャー・トークン1体を生成する。 | 567088 |
| date | text |
|---|---|
| 2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
| 2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
| 2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
| 2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
| 2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
| 2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
| 2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
| 2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
| 2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
| 2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |
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