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Nature's Wrath ME2

Other printings of "Nature's Wrath": ALL #98 ME2 #172

Card

id52299
artistLiz Danforth
artistIds5a5ee217-9d28-419a-b92a-a2376c7d18b3
asciiName
attractionLights
availabilitymtgo
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank21789
edhrecSaltiness0.99
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved1
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}{G}
manaValue6
nameNature's Wrath
number172
originalPrintings
originalReleaseDate
originalTextAt the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts a Swamp or black permanent into play, he or she sacrifices a Swamp or black permanent.
Whenever a player puts an Island or blue permanent into play, he or she sacrifices an Island or blue permanent.
otherFaceIds
power
printingsALL, ME2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeME2
side
signature
sourceProducts
subsets
subtypes
supertypes
textAt the beginning of your upkeep, sacrifice this enchantment unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
toughness
typeEnchantment
typesEnchantment
uuid9e914ae4-e3d7-52a3-977e-e93a28696fd6
variations
watermark
setNameMasters Edition II

Identifiers

id52299
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id353789fc-3146-5368-a57a-e083f5694fc4
mtgoFoilId30701
mtgoId30700
multiverseId184561
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId91a05306-f3f7-436d-8d8c-58217f04610b
scryfallIllustrationId4173a9ae-452d-4cde-9cd8-ca080e6cd45a
scryfallOracleId5a647f28-6e26-4262-8593-d582e0a691f7
tcgplayerEtchedProductId
tcgplayerProductId
uuid9e914ae4-e3d7-52a3-977e-e93a28696fd6

Legalities

id52299
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid9e914ae4-e3d7-52a3-977e-e93a28696fd6
vintageLegal

Purchase URLs

id52299
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid9e914ae4-e3d7-52a3-977e-e93a28696fd6

Foreign Data (per language)

No foreign data.

Rulings

datetext
2004-10-04A single permanent may cause both the second and third abilities to trigger. For example, Underground Sea is both an Island and a Swamp, and Skeleton Ship is both blue and black.
2008-10-01Nature's Wrath cares about who puts the permanent onto the battlefield, not under whose control the permanent enters.

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