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Nightsky Mimic EVE

Card

id31746
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank28134
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextA mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W/B}
manaValue2
nameNightsky Mimic
number91
originalPrintings
originalReleaseDate
originalTextWhenever you play a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
otherFaceIds
power2
printingsEVE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeEVE
side
signature
sourceProducts{'foil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'bc72c7eb-30ae-584e-9ca3-42f446fdb5a6'], 'nonfoil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'eeaa6c2d-986b-5522-a450-72d606470de8']}
subsets
subtypesShapeshifter
supertypes
textWhenever you cast a spell that's both white and black, this creature has base power and toughness 4/4 until end of turn and gains flying until end of turn.
toughness1
typeCreature — Shapeshifter
typesCreature
uuidea3ad998-6f53-5ccb-a0fb-772386d7b05c
variations
watermark
setNameEventide

Identifiers

id31746
cardKingdomEtchedId
cardKingdomFoilId125374
cardKingdomId125158
cardsphereFoilId17011
cardsphereId17012
deckboxId3870
mcmId19553
mcmMetaId9941
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8277a02c-e1f3-54d5-9b98-4b4eccddf9ba
mtgoFoilId29983
mtgoId29982
multiverseId151099
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId70dbda67-3bc4-4c8a-8357-250d84d0d1d8
scryfallIllustrationIdaa94cadc-d4a1-452a-8d49-3d6fc27b7bca
scryfallOracleIded186aea-e0dc-4d88-a619-748b2ebf0c52
tcgplayerEtchedProductId
tcgplayerProductId27164
uuidea3ad998-6f53-5ccb-a0fb-772386d7b05c

Legalities

id31746
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidea3ad998-6f53-5ccb-a0fb-772386d7b05c
vintageLegal

Purchase URLs

id31746
cardKingdomhttps://mtgjson.com/links/b14e31d4eb16a259
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5dbe95fbc92b9441
cardmarkethttps://mtgjson.com/links/67dba515a1df93d2
tcgplayerhttps://mtgjson.com/links/d70e08ba5a9caa2f
tcgplayerEtched
uuidea3ad998-6f53-5ccb-a0fb-772386d7b05c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified夜空拟态妖拟态妖不需碰触他物便可模仿其形状,但在碰触之后通常会是虐杀与狼藉饱餐。生物~变形兽每当你使用一个含白黑双色的咒语时,夜空拟态妖成为4/4且获得飞行异能直到回合结束。180899
FrenchMimique du ciel nocturneIl suffit à un mimique de toucher un être pour connaître sa forme, mais cela se termine généralement par un éventrement et un festin peu ragoûtant.Créature : changeformeÀ chaque fois que vous jouez un sort qui est à la fois blanc et noir, le Mimique du ciel nocturne devient 4/4 et acquiert le vol jusqu'à la fin du tour.181799
GermanNachthimmel-NachäfferEin Nachäffer muss ein anderes Wesen nur berühren, um dessen Gestalt zu lernen, doch die Berührung führt meist dazu, dass er es schwer verletzt und dann unschön auffrisst.Kreatur — GestaltwandlerImmer wenn du einen Zauberspruch spielst, der sowohl weiß als auch schwarz ist, wird der Nachthimmel-Nachäffer 4/4 und erhält Flugfähigkeit (beides bis zum Ende des Zuges).181619
ItalianMimic NotturnoA un mimic basta toccare un essere per apprenderne la forma, ma il toccare si trasforma spesso in malmenare e mangiare disordinatamente.Creatura — PolimorfoOgniqualvolta giochi una magia bianca e nera, il Mimic Notturno diventa 4/4 e ha volare fino alla fine del turno.181439
Japanese夜空のミミックミミックが姿かたちを覚えるには触れるだけでいいが、大抵は触れた上で噛み殺し食い散らかすことになる。クリーチャー — 多相の戦士あなたが白であり黒である呪文をプレイするたび、夜空のミミックはターン終了時まで4/4になるとともに飛行を得る。181079
Portuguese (Brazil)Mímico da NoiteA um mímico basta apenas tocar um outro ser para tomar sua forma, mas esse toque geralmente leva a pancadarias e a uma comilança desordenada.Criatura — MetamorfoToda vez que você joga uma mágica que é branca e preta, Mímico da Noite torna-se 4/4 e ganha voar até o final do turno.181979
RussianПодражатель Ночного НебаЧтобы познать чужую форму, подражателю достаточно лишь одного прикосновения, но за этим, как правило, следует нанесение увечий и спешное пожирание.Существо — ИмитаторКаждый раз, когда вы разыгрываете заклинание, которое одновременно является и белым и черным, Подражатель Ночного Неба становится 4/4 и получает Полет до конца хода.181259
SpanishMímico cielo nocturnoUn mímico sólo necesita tocar a un ser para tomar su forma, pero tocar normalmente lleva a la tentación de comer.Criatura — MetamorfoSiempre que juegues un hechizo que sea blanco y negro, el Mímico cielo nocturno se convierte en 4/4 y gana la habilidad de volar hasta el final del turno.180719

Rulings

datetext
2008-08-01Any other abilities the Mimic may have gained are not affected.
2008-08-01If you cast a spell that’s the two appropriate colors for the second time in a turn, the ability triggers again. The Mimic will once again become the power and toughness stated in its ability, which could overwrite power- and toughness-setting effects that have been applied to it in the meantime.
2008-08-01The ability triggers whenever you cast a spell that’s both of its listed colors. It doesn’t matter whether that spell also happens to be any other colors.
2009-10-01The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.

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