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Restless Apparition MM2

Other printings of "Restless Apparition": EVE #94 MM2 #196

Card

id56258
artistJeff Easley
artistIdsda17055e-693c-461a-b132-67dd88b42ca6
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank18187
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W/B}{W/B}{W/B}
manaValue3
nameRestless Apparition
number196
originalPrintings
originalReleaseDate
originalText{(}w/b){(}w/b){(}w/b)}: Restless Apparition gets +3/+3 until end of turn.\r
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power2
printingsEVE, MM2
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMM2
side
signature
sourceProducts{'foil': ['b18725a9-45df-5674-907e-37543cc7e884'], 'nonfoil': ['b18725a9-45df-5674-907e-37543cc7e884']}
subsets
subtypesSpirit
supertypes
text{W/B}{W/B}{W/B}: This creature gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Spirit
typesCreature
uuidc77d29c1-7056-5246-8103-0e9155a4304e
variations
watermark
setNameModern Masters 2015

Identifiers

id56258
cardKingdomEtchedId
cardKingdomFoilId201478
cardKingdomId201194
cardsphereFoilId32240
cardsphereId32241
deckboxId28054
mcmId283013
mcmMetaId9944
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id47f2a9c8-33a8-51f6-a5be-0e2414998eef
mtgoFoilId57083
mtgoId57082
multiverseId397774
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId70aea782-f054-41bc-8681-7e2246e6f3fd
scryfallIllustrationId5953a90c-21d7-43e3-ad46-1f099db8833f
scryfallOracleIdfbd6dda7-ccee-4640-805d-78a9d60f45ef
tcgplayerEtchedProductId
tcgplayerProductId98874
uuidc77d29c1-7056-5246-8103-0e9155a4304e

Legalities

id56258
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidc77d29c1-7056-5246-8103-0e9155a4304e
vintageLegal

Purchase URLs

id56258
cardKingdomhttps://mtgjson.com/links/a53fe10a2e01727e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/16b571e33b9d2fcf
cardmarkethttps://mtgjson.com/links/a93416c46080a1b9
tcgplayerhttps://mtgjson.com/links/a94a3388fc4fca38
tcgplayerEtched
uuidc77d29c1-7056-5246-8103-0e9155a4304e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified不息亡灵生物~精怪{W/B}{W/B}{W/B}:不息亡灵得+3/+3直到回合结束。
留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且其上有一个-1/-1指示物。)
398023
Japanese安息無き亡霊クリーチャー — スピリット{W/B}{W/B}{W/B}:ターン終了時まで、安息無き亡霊は+3/+3の修整を受ける。
頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターが置かれていなかった場合、これを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で戦場に戻す。)
398272

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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