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Lieutenants of the Guard CN2

Other printings of "Lieutenants of the Guard": PLST #CN2-16 CN2 #16

Card

id22325
artistJohannes Voss
artistIds3593dd7e-c547-4a32-81cd-7da725f60118
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank13637
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCouncil's dilemma
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}
manaValue5
nameLieutenants of the Guard
number16
originalPrintings
originalReleaseDate
originalTextCouncil's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.
otherFaceIds
power2
printingsCN2, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCN2
side
signature
sourceProducts{'foil': ['c832a9c7-29c8-5e0b-9abf-eb9b9618cf23'], 'nonfoil': ['c832a9c7-29c8-5e0b-9abf-eb9b9618cf23']}
subsets
subtypesHuman, Soldier
supertypes
textCouncil's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
toughness2
typeCreature — Human Soldier
typesCreature
uuidc9464946-6df3-57b9-80d7-d44827ba7f29
variations
watermark
setNameConspiracy: Take the Crown

Identifiers

id22325
cardKingdomEtchedId
cardKingdomFoilId208401
cardKingdomId208124
cardsphereFoilId11972
cardsphereId11973
deckboxId33311
mcmId291738
mcmMetaId223522
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2c293d2d-a00c-5f25-8e8b-12beac31c7b3
mtgoFoilId
mtgoId
multiverseId416773
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId71bf4f19-802d-466a-85f1-2062ae3656a1
scryfallIllustrationId301cc6ff-0024-4ea2-8a2a-5d87c9c5dfd2
scryfallOracleId80745dea-2335-43fc-9915-f62e0436e73b
tcgplayerEtchedProductId
tcgplayerProductId121431
uuidc9464946-6df3-57b9-80d7-d44827ba7f29

Legalities

id22325
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc9464946-6df3-57b9-80d7-d44827ba7f29
vintageLegal

Purchase URLs

id22325
cardKingdomhttps://mtgjson.com/links/74692f9656ece148
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fc29151bfa9db4e7
cardmarkethttps://mtgjson.com/links/72e30357c34bd1c3
tcgplayerhttps://mtgjson.com/links/98e78d239b2d3757
tcgplayerEtched
uuidc9464946-6df3-57b9-80d7-d44827ba7f29

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified侍卫副官生物~人类/士兵议争~当侍卫副官进战场时,由你开始,每位牌手各投票选择「力量」或「数量」。在侍卫副官上放置若干+1/+1指示物,其数量等同于投票选择「力量」的总票数;将若干1/1白色士兵衍生物放进战场,其数量等同于投票选择「数量」的总票数。416994
Japanese護衛隊の副官クリーチャー — 人間・兵士動議 ― 護衛隊の副官が戦場に出たとき、あなたから始めて各プレイヤーは「質」または「量」のいずれかに投票する。「質」1票につき護衛隊の副官の上に+1/+1カウンターを1個置き、「量」1票につき白の1/1の兵士・クリーチャー・トークンを1体戦場に出す。417215

Rulings

datetext
2016-08-23Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
2016-08-23If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
2016-08-23No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2016-08-23Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
2016-08-23The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
2016-08-23Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
2016-08-23You must vote for one of the available options. You can’t abstain.

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