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Nightshade Assassin C19

Other printings of "Nightshade Assassin": TSP #121 C19 #123 TSR #128

Card

id16062
artistDarren Tan
artistIds14c7f83c-d0fb-43f0-90f3-703f910f8bb9
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank11290
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFirst strike, Madness
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}{B}
manaValue4
nameNightshade Assassin
number123
originalPrintings
originalReleaseDate
originalTextFirst strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
otherFaceIds
power2
printingsC19, TSP, TSR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeC19
side
signature
sourceProducts{'nonfoil': ['2e2fa533-c4c8-550e-97cb-b3a4ea1584aa']}
subsets
subtypesHuman, Assassin
supertypes
textFirst strike
When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
toughness1
typeCreature — Human Assassin
typesCreature
uuidda95cf0e-c1e0-541d-a2c8-15754d1824fe
variations
watermark
setNameCommander 2019

Identifiers

id16062
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId227227
cardsphereFoilId
cardsphereId61428
deckboxId45976
mcmId393197
mcmMetaId8458
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id424dfdb8-7eed-5ddc-b39f-def1f10c35a1
mtgoFoilId
mtgoId77360
multiverseId470669
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5364610a-7644-48ac-9a5b-1c1cfa67553c
scryfallIllustrationIdc64e86d1-fda8-4f23-8c28-c80eb6569cb5
scryfallOracleId370c5e5f-709b-415b-9b65-3f224d6ef1c7
tcgplayerEtchedProductId
tcgplayerProductId196765
uuidda95cf0e-c1e0-541d-a2c8-15754d1824fe

Legalities

id16062
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidda95cf0e-c1e0-541d-a2c8-15754d1824fe
vintageLegal

Purchase URLs

id16062
cardKingdomhttps://mtgjson.com/links/54119ecf0753eae9
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/38bdcb23ea6bf890
tcgplayerhttps://mtgjson.com/links/b4f77932c5378543
tcgplayerEtched
uuidda95cf0e-c1e0-541d-a2c8-15754d1824fe

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchAssassin de la belladoneCréature : humain et assassinInitiative
Quand l'Assassin de la belladone arrive sur le champ de bataille, vous pouvez révéler X cartes noires de votre main. Si vous faites ainsi, la créature ciblée gagne -X/-X jusqu'à la fin du tour.
Folie {1}{B} (Si vous vous défaussez de cette carte, défaussez-vous en vers l'exil. Quand vous le faites, lancez-la pour son coût de folie ou mettez-la dans votre cimetière.)
471575
GermanNachtschattenmeuchlerKreatur — Mensch, AssassineErstschlag
Wenn der Nachtschattenmeuchler ins Spiel kommt, kannst du X schwarze Karten aus deiner Hand offen vorzeigen. Falls du dies tust, erhält eine Kreatur deiner Wahl -X/-X bis zum Ende des Zuges.
Wahnsinn {1}{B} (Falls du diese Karte abwirfst, wirf sie ins Exil ab. Wenn du dies tust, wirke sie für ihre Wahnsinn-Kosten oder lege sie auf deinen Friedhof.)
470971
ItalianAssassina di BelladonnaCreatura — Assassino UmanoAttacco improvviso
Quando l'Assassina di Belladonna entra nel campo di battaglia, puoi rivelare X carte nere dalla tua mano. Se lo fai, una creatura bersaglio prende -X/-X fino alla fine del turno.
Follia {1}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.)
471877
Japaneseベラドンナの暗殺者クリーチャー — 人間・暗殺者先制攻撃
ベラドンナの暗殺者が戦場に出たとき、クリーチャー1体を対象とする。あなたは自分の手札から黒のカードをX枚公開してもよい。そうしたなら、ターン終了時まで、そのクリーチャーは-X/-Xの修整を受ける。
マッドネス{1}{B}(あなたがこのカードを捨てるなら、これを追放領域に捨てる。そうしたとき、マッドネス・コストでこれを唱えるか、これをあなたの墓地に置く。)
472179
Portuguese (Brazil)Assassino de BeladonaCriatura — Humano AssassinoIniciativa
Quando Assassino de Beladona entra no campo de batalha, você pode revelar X cards pretos da sua mão. Se o fizer, a criatura alvo receberá -X/-X até o final do turno.
Loucura {1}{B} (Se você descartar este card, descarte-o para o exílio. Quando fizer isso, conjure-o por seu custo de loucura ou coloque-o em seu cemitério.)
472481
RussianУбийца из Ночной ТениСущество — Человек УбийцаПервый удар
Когда Убийца из Ночной Тени выходит на поле битвы, вы можете показать X черных карт из вашей руки. Если вы это делаете, целевое существо получает -X/-X до конца хода.
Бешенство {1}{B} (Если вы сбрасываете эту карту, сбросьте ее в изгнание. Когда вы это делаете, разыграйте ее за ее стоимость Бешенства или положите на ваше кладбище.)
472783
SpanishAsesina de belladonaCriatura — Asesino humanoDaña primero.
Cuando la Asesina de belladona entre al campo de batalla, puedes mostrar X cartas negras de tu mano. Si lo haces, la criatura objetivo obtiene -X/-X hasta el final del turno.
Demencia {1}{B}. (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.)
471273

Rulings

datetext
2021-03-19If the target creature becomes an illegal target, you don't reveal any cards.
2021-03-19You choose how many cards to reveal and which as Nightshade Assassin's triggered ability resolves. Players can't take actions between the time you reveal cards and the time the target creature gets -X/-X.
2022-12-08A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2022-12-08A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2022-12-08Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2022-12-08Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
2022-12-08If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2022-12-08If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2022-12-08If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2022-12-08Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2022-12-08To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

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