← Back Card Profile (by Name)

Soul Ransom E01

Other printings of "Soul Ransom": E01 #87 MM3 #186 GTC #198

Card

id29818
artistSteve Argyle
artistIdsa44ddda4-5331-4f83-aac9-3e00ed36bd7b
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U
colorIndicator
colorsB, U
defense
duelDeck
edhrecRank18018
edhrecSaltiness0.78
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}{B}
manaValue4
nameSoul Ransom
number87
originalPrintings
originalReleaseDate
originalTextEnchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.
otherFaceIds
power
printingsE01, GTC, MM3
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeE01
side
signature
sourceProducts{'nonfoil': ['e3717f44-d4bd-5bbc-a444-50d0b3290828']}
subsets
subtypesAura
supertypes
textEnchant creature
You control enchanted creature.
Discard two cards: This Aura's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
toughness
typeEnchantment — Aura
typesEnchantment
uuid99afebcc-1af9-5def-91eb-aedbff42d202
variations
watermark
setNameArchenemy: Nicol Bolas

Identifiers

id29818
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId212658
cardsphereFoilId
cardsphereId49981
deckboxId35987
mcmId298403
mcmMetaId207161
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7115be01-9319-54fb-bd78-63d1cfdd10bf
mtgoFoilId
mtgoId
multiverseId430626
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb861e2c2-524b-4aea-b8af-fa72f00c9c4d
scryfallIllustrationId55370273-ee6a-4118-a556-339e69ead93e
scryfallOracleIdf4ae18b5-2cf1-4720-8237-40a0c7b040ae
tcgplayerEtchedProductId
tcgplayerProductId132270
uuid99afebcc-1af9-5def-91eb-aedbff42d202

Legalities

id29818
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid99afebcc-1af9-5def-91eb-aedbff42d202
vintageLegal

Purchase URLs

id29818
cardKingdomhttps://mtgjson.com/links/8c62deca517366ef
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/cf678e446e6f6ade
tcgplayerhttps://mtgjson.com/links/cc3a647a18655267
tcgplayerEtched
uuid99afebcc-1af9-5def-91eb-aedbff42d202

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-03-14In most cases, you'll enchant a creature controlled by an opponent, which will cause you to gain control of that creature. Any of your opponents can activate the last ability of Soul Ransom by discarding two cards. When that ability resolves, you'll sacrifice Soul Ransom and draw two cards.
2017-03-14You'll draw two cards even if you can't sacrifice Soul Ransom, perhaps because it left the battlefield in response to Soul Ransom's ability.

Tip: bookmark this page with your query parameters for quick access.