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Reality Scramble PZ2

Other printings of "Reality Scramble": PLST #C18-25 C18 #25 PZ2 #70723

Card

id84286
artistSimon Dominic
artistIdsb0e80135-db5a-4b88-a0bc-815a0e94faa1
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank8999
edhrecSaltiness1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsRetrace
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}{R}
manaValue4
nameReality Scramble
number70723
originalPrintings
originalReleaseDate2018-12-06
originalText
otherFaceIds
power
printingsC18, PLST, PZ2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZ2
side
signature
sourceProducts
subsets
subtypes
supertypes
textPut target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
toughness
typeSorcery
typesSorcery
uuidc9f0d062-f85f-5f07-befc-cd908c7ea66d
variations
watermark
setNameTreasure Chest

Identifiers

id84286
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id58b3e6fd-6479-5348-b908-c8e8b36418db
mtgoFoilId
mtgoId70723
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId36d42d68-58f5-4618-9c83-e1eedc09437a
scryfallIllustrationId783a547d-7788-40d9-8c32-e6b8ebac6267
scryfallOracleIdafad2e76-4b53-4884-8f96-ba68b0808990
tcgplayerEtchedProductId
tcgplayerProductId
uuidc9f0d062-f85f-5f07-befc-cd908c7ea66d

Legalities

id84286
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc9f0d062-f85f-5f07-befc-cd908c7ea66d
vintageLegal

Purchase URLs

id84286
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidc9f0d062-f85f-5f07-befc-cd908c7ea66d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-07-13Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You’re casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
2018-07-13Casting a card with retrace from your graveyard follows the normal timing rules for its card type.
2018-07-13In most cases, at least one card in your library (the card you put on the bottom of your library) will share a card type with the target permanent. However, in some unusual situations, no cards in your library share a card type with the permanent (perhaps because the permanent was a token or its types were changed). In that case, you’ll reveal your entire library, put nothing onto the battlefield, and put the cards back in a random order.
2018-07-13Reality Scramble can target any permanent you own, including those another player controls. A token’s owner is the player who created it.
2018-07-13The target permanent’s last known existence on the battlefield is checked to determine its types.
2018-07-13When a retrace card you cast from your graveyard resolves or is countered, it’s put back into your graveyard. You may use the retrace ability to cast it again. If it’s your turn, you may do so before any other player may take actions to try to remove it from your graveyard.
2018-07-13You’ll stop as soon as you reveal a card that shares any card types with the target permanent. For example, if the target permanent is an artifact creature, you’ll stop as soon as you reveal a card that’s an artifact or a creature.

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