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Phantom Nishoba C17

Other printings of "Phantom Nishoba": WC02 #bk140sb WC03 #pk190 JUD #140 C17 #188 DMR #193 DMR #361

Card

id15509
artistArnie Swekel
artistIdsaf10ecf2-eb82-4100-97b2-6c236b0fa644
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, W
colorIndicator
colorsG, W
defense
duelDeck
edhrecRank12202
edhrecSaltiness0.6
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{G}{W}
manaValue7
namePhantom Nishoba
number188
originalPrintings
originalReleaseDate
originalTextTrample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
otherFaceIds
power0
printingsC17, DMR, JUD, WC02, WC03
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC17
side
signature
sourceProducts{'nonfoil': ['ad66640b-ed92-5eb5-b603-ff2130d6af92']}
subsets
subtypesCat, Beast, Spirit
supertypes
textTrample
This creature enters with seven +1/+1 counters on it.
Whenever this creature deals damage, you gain that much life.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
toughness0
typeCreature — Cat Beast Spirit
typesCreature
uuidcfdee003-49c1-579e-8c82-e79600dfd1a1
variations
watermark
setNameCommander 2017

Identifiers

id15509
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId213801
cardsphereFoilId
cardsphereId50818
deckboxId36506
mcmId300502
mcmMetaId4168
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1e0158d0-d0ba-5601-9c14-58a2138b3bd4
mtgoFoilId
mtgoId
multiverseId433120
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8288050c-8074-4a44-803c-8ef6427ec038
scryfallIllustrationId2bdc53d2-1f4b-4f6d-b59d-985ff2a01268
scryfallOracleIde43e06fb-52b7-4f38-8fac-f31973b043f7
tcgplayerEtchedProductId
tcgplayerProductId140010
uuidcfdee003-49c1-579e-8c82-e79600dfd1a1

Legalities

id15509
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuidcfdee003-49c1-579e-8c82-e79600dfd1a1
vintageLegal

Purchase URLs

id15509
cardKingdomhttps://mtgjson.com/links/f752ae3e18e80e8c
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/b32116404a3ae7f9
tcgplayerhttps://mtgjson.com/links/d48d5f6a29712afa
tcgplayerEtched
uuidcfdee003-49c1-579e-8c82-e79600dfd1a1

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchNishoba fantomatiqueCréature : chat et bête et espritPiétinement
Le Nishoba fantomatique arrive sur le champ de bataille avec sept marqueurs +1/+1 sur lui.
À chaque fois que le Nishoba fantomatique inflige des blessures, vous gagnez autant de points de vie.
Si des blessures devaient être infligées au Nishoba fantomatique, prévenez ces blessures. Retirez un marqueur +1/+1 du Nishoba fantomatique.
434047
GermanPhantom-NishobaKreatur — Katze, Bestie, GeistVerursacht Trampelschaden
Der Phantom-Nishoba kommt mit sieben +1/+1-Marken ins Spiel.
Immer wenn der Phantom-Nishoba Schaden zufügt, erhältst du entsprechend viele Lebenspunkte dazu.
Falls dem Phantom-Nishoba Schaden zugefügt würde, verhindere diesen Schaden. Entferne eine +1/+1-Marke vom Phantom-Nishoba.
433429
ItalianNishoba FantasmaCreatura — Spirito Bestia FelinoTravolgere
Il Nishoba Fantasma entra nel campo di battaglia con sette segnalini +1/+1.
Ogniqualvolta il Nishoba Fantasma infligge danno, guadagni altrettanti punti vita.
Se sta per essere inflitto danno al Nishoba Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Nishoba Fantasma.
434356
Japanese幻影のニショーバクリーチャー — 猫・ビースト・スピリットトランプル
幻影のニショーバは+1/+1カウンターが7個置かれた状態で戦場に出る。
幻影のニショーバがダメージを与えるたび、あなたはそれに等しい点数のライフを得る。
幻影のニショーバにダメージが与えられるなら、そのダメージを軽減する。幻影のニショーバの上から+1/+1カウンターを1個取り除く。
434665
Portuguese (Brazil)Nishoba FantasmaCriatura — Felino Besta EspíritoAtropelar
Nishoba Fantasma entra no campo de batalha com sete marcadores +1/+1.
Toda vez que Nishoba Fantasma causa dano, você ganha uma quantidade equivalente de pontos de vida.
Se algum dano seria causado a Nishoba Fantasma, previna aquele dano. Remova um marcador +1/+1 de Nishoba Fantasma.
434974
SpanishNishoba fantasmaCriatura — Espíritu bestia felinoArrolla.
El Nishoba fantasma entra al campo de batalla con siete contadores +1/+1 sobre él.
Siempre que el Nishoba fantasma haga daño, ganas esa cantidad de vidas.
Si se le fuera a hacer daño al Nishoba fantasma, prevén ese daño. Remueve un contador +1/+1 del Nishoba fantasma.
433738

Rulings

datetext
2022-12-08If damage that would be dealt to this creature can't be prevented, the damage is dealt and a +1/+1 counter is removed from this creature.
2022-12-08If this creature has no +1/+1 counters on it (but is still on the battlefield because something else is raising its toughness), damage that would be dealt to it is still prevented.
2022-12-08If this creature would be dealt damage from multiple sources at the same time (say, because it's blocked by multiple creatures), all of the damage is prevented and only one +1/+1 counter is removed.

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