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Maul of the Skyclaves ZNR

Other printings of "Maul of the Skyclaves": PZNR #27p PZNR #27s ZNR #27 ONC #80 MOC #195 J25 #223 ZNR #320 PRM #83762

Card

id105952
artistJoseph Meehan
artistIds6befd6d5-7f8d-4b7c-87e3-5511391a3359
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3307
edhrecSaltiness0.05
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameMaul of the Skyclaves
number320
originalPrintings
originalReleaseDate
originalTextWhen Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
otherFaceIds
power
printingsJ25, MOC, ONC, PRM, PZNR, ZNR
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeZNR
side
signature
sourceProducts{'foil': ['a23f1a83-e1de-5b30-8276-745cffbbaba3'], 'nonfoil': ['a23f1a83-e1de-5b30-8276-745cffbbaba3']}
subsets
subtypesEquipment
supertypes
textWhen this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip {2}{W}{W}
toughness
typeArtifact — Equipment
typesArtifact
uuid701020e7-6acb-5c66-8f2d-4c42f8604248
variationsa3a20ff0-f502-5bb4-8f5a-bc9b03bbfca7
watermark
setNameZendikar Rising

Identifiers

id105952
cardKingdomEtchedId
cardKingdomFoilId237504
cardKingdomId237035
cardsphereFoilId71272
cardsphereId71283
deckboxId52908
mcmId495379
mcmMetaId316324
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbf773c77-4395-59e6-84cf-30934faf9d33
mtgoFoilId
mtgoId
multiverseId495600
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfb9da1e4-4554-42eb-aed5-9d068c39e727
scryfallIllustrationIdff64f705-cef2-4579-8cee-d0392dce4518
scryfallOracleId088a1f56-198c-41a1-b244-ec1c7a771041
tcgplayerEtchedProductId
tcgplayerProductId221904
uuid701020e7-6acb-5c66-8f2d-4c42f8604248

Legalities

id105952
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid701020e7-6acb-5c66-8f2d-4c42f8604248
vintageLegal

Purchase URLs

id105952
cardKingdomhttps://mtgjson.com/links/ee1b28c7cdc224a8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/983e0c019276e0ea
cardmarkethttps://mtgjson.com/links/9f3f06dacf29b54b
tcgplayerhttps://mtgjson.com/links/0e4ae06cece8df16
tcgplayerEtched
uuid701020e7-6acb-5c66-8f2d-4c42f8604248

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchMaillet des forts célestesArtefact : équipementQuand le Maillet des forts célestes arrive sur le champ de bataille, attachez-le à une créature ciblée que vous contrôlez.
La créature équipée gagne +2/+2 et a le vol et l'initiative.
Équipement {2}{W}{W}
495750
GermanHammer der HimmelsfestungenArtefakt — AusrüstungWenn der Hammer der Himmelsfestungen ins Spiel kommt, lege ihn an eine Kreatur deiner Wahl an, die du kontrollierst.
Die ausgerüstete Kreatur erhält +2/+2 und hat Flugfähigkeit und Erstschlag.
Ausrüsten {2}{W}{W}
495675
Japaneseスカイクレイブの大鎚アーティファクト — 装備品スカイクレイブの大鎚が戦場に出たとき、あなたがコントロールしているクリーチャー1体を対象とする。これをそれにつける。
装備しているクリーチャーは+2/+2の修整を受け飛行と先制攻撃を持つ。
装備{2}{W}{W}
495825

Rulings

datetext
2020-09-25Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
2020-09-25If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.

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