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Spellmorph Raise Dead CMB1

Other printings of "Spellmorph Raise Dead": CMB1 #46 CMB2 #46

Card

id19997
artistSeth Conley
artistIds78f41f04-f11c-4ef5-ac5d-eae68b517e83
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{B}
manaValue1
nameSpellmorph Raise Dead
number46
originalPrintings
originalReleaseDate
originalTextReturn target creature card from your graveyard to your hand.
Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)
otherFaceIds
power
printingsCMB1, CMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeCMB1
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c']}
subsets
subtypes
supertypes
textReturn target creature card from your graveyard to your hand.
Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)
toughness
typeInstant
typesInstant
uuid38e05105-743a-547f-93cf-95bd85d96234
variations
watermark
setNameMystery Booster Playtest Cards 2019

Identifiers

id19997
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId230440
cardsphereFoilId
cardsphereId64622
deckboxId48618
mcmId415214
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb548bce8-09a5-56e6-b3bb-256a3dce1daf
mtgoFoilId
mtgoId
multiverseId476176
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4e2a27b4-e4d0-43bf-b9b9-3c4b9173e4c0
scryfallIllustrationIdf580c1a8-e981-4ac9-a292-b6c462133079
scryfallOracleIdd8f5c632-48d2-416a-9bdd-59f9b8bcd212
tcgplayerEtchedProductId
tcgplayerProductId202688
uuid38e05105-743a-547f-93cf-95bd85d96234

Legalities

id19997
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid38e05105-743a-547f-93cf-95bd85d96234
vintage

Purchase URLs

id19997
cardKingdomhttps://mtgjson.com/links/ff76bed206489e84
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/34143a78982573c0
tcgplayerEtched
uuid38e05105-743a-547f-93cf-95bd85d96234

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-11-12Are you still reading? That’s awesome. Face-down cards are tricky. One more ruling to go.
2019-11-12Because face-down creatures don’t have a name, they can’t have the same name as any other creature or share any creature types with any other creature, even another face-down creature.
2019-11-12If a card with spellmorph is manifested, you can cast it from the battlefield.
2019-11-12If a face-down creature with spellmorph loses all abilities, it can’t be cast from the battlefield.
2019-11-12If a face-down permanent you control leaves the battlefield, you must reveal it. If a face-down spell you control leaves the stack other than by resolving, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends. The game doesn’t count them as being turned face up when you reveal them this way.
2019-11-12If an effect tries to return a face-down creature to the battlefield after it leaves (such Momentary Blink or Adarkar Valkyrie’s delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead.
2019-11-12Spellmorph is a variant of morph. A spellmorph ability is a morph ability, and a spellmorph cost is a morph cost. All rules and rulings for morph apply to spellmorph, except for how to turn it face up.
2019-11-12The controller of the face-down creature with spellmorph can cast it, regardless of who cast the face-down creature spell.
2019-11-12The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that’s a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities.
2019-11-12There are no cards in this set that would turn a face-down instant or sorcery card face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.
2019-11-12To cast a spell with a morph ability, you turn it face down before determining whether it’s legal to cast. The face-down spell (and the permanent it becomes) is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0, and the cost to cast the spell is {3}. Other effects that apply to the spell or permanent can still grant or change any of these characteristics.
2019-11-12To cast a spell with spellmorph from the battlefield, first reveal that it has a spellmorph cost. If it does, ignore all effects that are affecting it to determine whether it’s legal to cast; it’s no longer a creature. If it’s legal to cast, move it to the stack. If you realize that you can’t legally cast the spell, the game rewinds and it remains face down on the battlefield.
2019-11-12You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix them up on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield.

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