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Oblivion Ring HOP

Other printings of "Oblivion Ring": PLST #LRW-34 TD0 #B8 TD0 #A12 ARC #3 HOP #4 F09 #11 ALA #20 M13 #22 CMD #23 M12 #27 DDI #28 MM2 #29 DDG #34 LRW #34 PRM #36202

Card

id37380
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4014
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameOblivion Ring
number4
originalPrintings
originalReleaseDate
originalTextWhen Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
otherFaceIds
power
printingsALA, ARC, CMD, DDG, DDI, F09, HOP, LRW, M12, M13, MM2, PLST, PRM, TD0
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeHOP
side
signature
sourceProducts{'nonfoil': ['12800d83-eea5-53d4-bf45-9761d9732e50']}
subsets
subtypes
supertypes
textWhen this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
toughness
typeEnchantment
typesEnchantment
uuide04b6790-58da-5535-8ccf-bd2b3f8949f8
variations
watermark
setNamePlanechase

Identifiers

id37380
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId127674
cardsphereFoilId
cardsphereId35582
deckboxId16414
mcmId21615
mcmMetaId9146
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id39e3b9fb-c85b-5115-b0ba-8a638d9965ba
mtgoFoilId44433
mtgoId44432
multiverseId205396
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfbb74aec-2cf1-431d-ae28-ed1e6bae4f5e
scryfallIllustrationIdf9a62191-f7b7-4445-a1d4-f13d8780e303
scryfallOracleIdbd9b9772-f5f9-4c6b-913e-7193bea5d0a7
tcgplayerEtchedProductId
tcgplayerProductId37405
uuide04b6790-58da-5535-8ccf-bd2b3f8949f8

Legalities

id37380
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuide04b6790-58da-5535-8ccf-bd2b3f8949f8
vintageLegal

Purchase URLs

id37380
cardKingdomhttps://mtgjson.com/links/736e6cdec40c48b6
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/ac6dcd963ede5f81
tcgplayerhttps://mtgjson.com/links/55df7d4fa1a12ce7
tcgplayerEtched
uuide04b6790-58da-5535-8ccf-bd2b3f8949f8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2007-10-01If Oblivion Ring leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted nonland permanent forever.
2007-10-01If there are no nonland permanents on the battlefield other than an Oblivion Ring, and the card it exiled was another Oblivion Ring, casting a third Oblivion Ring will result in an involuntary infinite loop that will end the game in a draw (unless someone chooses to break it by putting another nonland permanent onto the battlefield or destroying one of the Oblivion Rings, for example).
2008-10-01If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything, but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled forever.
2012-07-01Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

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