← Back Card Profile (by Name)

Magic Missile PLST

Other printings of "Magic Missile": PLST #AFR-154 AFR #154 AFR #401

Card

id72542
artistPINDURSKI
artistIdsf333a7f0-7330-40e9-8c58-667eea2f0f60
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank10472
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextA tried-and-true favorite of many wizards, whatever their school.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{R}
manaValue3
nameMagic Missile
numberAFR-154
originalPrintings
originalReleaseDate2022-06-10
originalText
otherFaceIds
power
printingsAFR, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['0db8ec71-b700-5355-913d-285f11687911', '104d4709-8535-5fdd-8dda-51b069cc4c0a', 'd41e5021-de07-569d-b133-c7e058c2f31b', 'f5f30fc8-0b27-5c44-b9b1-43250ae3ebf1']}
subsets
subtypes
supertypes
textThis spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
toughness
typeSorcery
typesSorcery
uuid0b1b392c-6eab-5061-bfb6-d547d0d95fe7
variations
watermark
setNameThe List

Identifiers

id72542
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262496
cardsphereFoilId
cardsphereId89968
deckboxId66218
mcmId662641
mcmMetaId344096
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id40fc4732-72c7-5b87-8df1-7f846186f035
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId64fe1894-fc7d-4f09-adc1-18b2a3107898
scryfallIllustrationIdbd9f7dae-cbf7-4500-a75f-b41eaab5c318
scryfallOracleIde48b8d78-3f8b-4bf8-853a-76c435bc31f0
tcgplayerEtchedProductId
tcgplayerProductId275178
uuid0b1b392c-6eab-5061-bfb6-d547d0d95fe7

Legalities

id72542
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0b1b392c-6eab-5061-bfb6-d547d0d95fe7
vintageLegal

Purchase URLs

id72542
cardKingdomhttps://mtgjson.com/links/3355cb266ffb6261
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/5024744068918371
tcgplayerhttps://mtgjson.com/links/b0e62628a17c08d1
tcgplayerEtched
uuid0b1b392c-6eab-5061-bfb6-d547d0d95fe7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23If Magic Missile has one or more targets, and some (but not all) of them are illegal as Magic Missile tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Magic Missile won't resolve.
2021-07-23You divide the damage as you cast Magic Missile. Each target must be assigned at least 1 damage.

Tip: bookmark this page with your query parameters for quick access.