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Planar Ally AFR

Card

id8327
artistMarta Nael
artistIds266ab861-ed64-4ba5-865c-f18758421cc3
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank14630
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextHer light touches every corner and her wings brush either wall, leaving no place for evil to lurk.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}{W}
manaValue5
namePlanar Ally
number31
originalPrintings
originalReleaseDate
originalTextFlying
Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
otherFaceIds
power3
printingsAFR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']}
subsets
subtypesAngel
supertypes
textFlying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness3
typeCreature — Angel
typesCreature
uuid6e30c4e6-42d6-586b-9122-3bb3d290d55c
variations
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8327
cardKingdomEtchedId
cardKingdomFoilId248429
cardKingdomId248086
cardsphereFoilId79169
cardsphereId78982
deckboxId58312
mcmId571304
mcmMetaId343734
mtgArenaId77136
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id01864c60-e38d-528c-948b-af1ecec75c9a
mtgoFoilId
mtgoId91564
multiverseId527318
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda9e7457a-8ab4-4f3c-a2d8-2da4d81b7470
scryfallIllustrationId16c666e7-26f7-429e-9ef7-d422df08e614
scryfallOracleId9ae30bd5-b638-4647-b59d-ffe08e77c182
tcgplayerEtchedProductId
tcgplayerProductId243210
uuid6e30c4e6-42d6-586b-9122-3bb3d290d55c

Legalities

id8327
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid6e30c4e6-42d6-586b-9122-3bb3d290d55c
vintageLegal

Purchase URLs

id8327
cardKingdomhttps://mtgjson.com/links/e5bc131440207dda
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/db6cec02883b55ac
cardmarkethttps://mtgjson.com/links/cb18ad4b4d378963
tcgplayerhttps://mtgjson.com/links/8af1f501fd59932e
tcgplayerEtched
uuid6e30c4e6-42d6-586b-9122-3bb3d290d55c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified异界誓盟使她的光辉遍及每个角落,双翼横展整个房间,令邪恶毫无藏身之地。生物 ~天使飞行
每当异界誓盟使攻击时,深入地城。(进入第一个房间,或前进至下一个房间。)
529664
Chinese Traditional異界誓盟使她的光輝遍及每個角落,雙翼橫展整個房間,令邪惡毫無藏身之地。生物 ~天使飛行
每當異界誓盟使攻擊時,深入地城。(進入第一個房間,或前進至下一個房間。)
529924
FrenchAlliée planaireSa lumière touche le moindre recoin et ses ailes frôlent chaque mur, ne laissant aucune place au mal pour se cacher.Créature : angeVol
À chaque fois que l'Alliée planaire attaque, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
528100
GermanVerbündete aus den EbenenIhr Licht strahlt in jeden Winkel und ihre Flügel reichen von Wand zu Wand. Sie lässt dem Bösen keine Verstecke.Kreatur — EngelFliegend
Immer wenn die Verbündete aus den Ebenen angreift, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
527578
ItalianAlleata PlanareLa sua luce illumina ogni angolo e le sue ali carezzano ogni muro, non lasciando al male alcuno spazio in cui annidarsi.Creatura — AngeloVolare
Ogniqualvolta l'Alleata Planare attacca, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)
528361
Japaneseプレイナー・アライ彼女の光はすべての角を照らし、翼は両側の壁へ届き、悪がはびこる場所を残さない。クリーチャー — 天使飛行
プレイナー・アライが攻撃するたび、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
528622
Korean다른 차원의 동맹그녀의 빛은 모든 구석에 닿고 그녀의 날개는 양쪽 벽을 스치고 있어, 악이 도사리고 있을 곳을 남겨 두지 않는다.생물 — 천사비행
다른 차원의 동맹이 공격할 때마다, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
528882
Portuguese (Brazil)Aliado ExtraplanarSua luz ilumina todos os cantos e suas asas acariciam todas as paredes, não deixando ao mal esconderijo algum.Criatura — AnjoVoar
Toda vez que Aliado extraplanar atacar, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
529143
RussianПланарная СоюзницаЕе свет проникает в каждый угол, а крылья касаются каждой стены, не оставляя места для зла.Существо — АнгелПолет
Каждый раз, когда Планарная Союзница атакует, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.)
529404
SpanishAliada planarSu luz toca cada rincón y sus alas acarician toda pared, por lo que el mal no tiene donde acechar.Criatura — ÁngelVuela.
Siempre que la Aliada planar ataque, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
527839

Rulings

datetext
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

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