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Ovalchase Dragster KLD

Other printings of "Ovalchase Dragster": KLD #225 KLR #256

Card

id43834
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank14473
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextIt'll either crash or win the race. Possibly both.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCrew, Haste, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameOvalchase Dragster
number225
originalPrintings
originalReleaseDate
originalTextTrample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
otherFaceIds
power6
printingsKLD, KLR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['559b6d6c-fe2f-5a4b-8f39-b0a70f279148', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']}
subsets
subtypesVehicle
supertypes
textTrample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
toughness1
typeArtifact — Vehicle
typesArtifact
uuid1b0e6722-7fb3-5256-89ad-f77175b70fca
variations
watermark
setNameKaladesh

Identifiers

id43834
cardKingdomEtchedId
cardKingdomFoilId209098
cardKingdomId208726
cardsphereFoilId23064
cardsphereId23065
deckboxId33615
mcmId292466
mcmMetaId223618
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide3e98001-3422-5d58-a7ff-bef878638d62
mtgoFoilId61812
mtgoId61811
multiverseId417798
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId20411aa0-f87b-49dd-b943-ca82d59db185
scryfallIllustrationId157d28df-6dd6-4a73-9d5a-84ff02e0db63
scryfallOracleId345de988-4d26-4400-8202-225968db370f
tcgplayerEtchedProductId
tcgplayerProductId122601
uuid1b0e6722-7fb3-5256-89ad-f77175b70fca

Legalities

id43834
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1b0e6722-7fb3-5256-89ad-f77175b70fca
vintageLegal

Purchase URLs

id43834
cardKingdomhttps://mtgjson.com/links/fd056c23cb9102bc
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/04becb57f42bd017
cardmarkethttps://mtgjson.com/links/4ee136bff782d6ef
tcgplayerhttps://mtgjson.com/links/61849fe9525829a5
tcgplayerEtched
uuid1b0e6722-7fb3-5256-89ad-f77175b70fca

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified逐榄道赛车不出事故就能夺魁。也有可能两者同时发生。神器~载具践踏,敏捷
搭载1(横置任意数量由你操控且力量总和等于或大于1的生物:此载具成为神器生物直到回合结束。)
418062
Chinese Traditional逐欖道賽車不出事故就能奪魁。也有可能兩者同時發生。神器~載具踐踏,敏捷
搭載1(橫置任意數量由你操控且力量總和等於或大於1的生物:此載具成為神器生物直到回合結束。)
418326
FrenchDragster de la Course ovaleIl aura un accident ou gagnera la course. Probablement les deux.Artefact : véhiculePiétinement, célérité
Pilotage 1 (Engagez n'importe quel nombre de créatures que vous contrôlez dont la force totale est supérieure ou égale à 1 : Ce véhicule devient une créature-artefact jusqu'à la fin du tour.)
418854
GermanOvalhatz-DragsterEntweder wird er zu Schrott gefahren, oder er gewinnt das Rennen. Wahrscheinlich beides.Artefakt — FahrzeugVerursacht Trampelschaden, Eile
Bemannen 1 (Tappe eine beliebige Anzahl an Kreaturen, die du kontrollierst und die zusammen Stärke 1 oder mehr haben: Dieses Fahrzeug wird bis zum Ende des Zuges zu einer Artefaktkreatur.)
418590
ItalianBolide del Circuito OvaleO si schianta o vince la gara... o forse entrambe le cose.Artefatto — VeicoloTravolgere, rapidità
Manovrare 1 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 1: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.)
419118
Japanese楕円競走車レースでは、事故を起こすか優勝するか。ひょっとすると両方かもしれない。アーティファクト — 機体トランプル、速攻
搭乗1(あなたがコントロールする望む数のクリーチャーを、パワーの合計が1以上になるように選んでタップする:ターン終了時まで、この機体はアーティファクト・クリーチャーになる。)
419382
Korean타원경주로 경주자동차경주에서 부서지거나 승리할 것이다. 물론 둘 다일 수도 있다.마법물체 — 탑승물돌진, 신속
탑승 1 (당신이 조종하는 생물을 공격력 총합이 1 이상이 되도록 원하는 수만큼 탭한다: 이 탑승물은 턴종료까지 마법물체 생물이 된다.)
419646
Portuguese (Brazil)Dragster da Pista OvalEle vai bater ou vencer. Talvez ambos.Artefato — VeículoAtropelar, ímpeto
Tripular 1 (Vire qualquer número de criaturas que você controla com total de poder igual ou superior a 1: Este Veículo se torna uma criatura artefato até o final do turno.)
419910
RussianБолид Овального ТрекаОн либо разобьется, либо выиграет гонку. А возможно, и то и другое.Артефакт — МашинаПробивной удар, Ускорение
Экипаж 1 (Поверните любое количество существ под вашим контролем с суммарной силой 1 или более: эта Машина становится артефактом существом до конца хода.)
420174
SpanishAuto trucado de circuito ovaladoO se estrella, o gana la carrera. Puede que ambas cosas.Artefacto — VehículoArrolla, prisa.
Tripular 1. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 1 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.)
420438

Rulings

datetext
2017-09-29Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017-09-29Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
2017-09-29Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
2017-09-29If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
2017-09-29Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
2017-09-29Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
2017-09-29Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
2017-09-29When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2017-09-29You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
2017-09-29You may tap more creatures than necessary to activate a crew ability.

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