← Back Card Profile (by Name)

Furious Rise PLST

Other printings of "Furious Rise": PLST #THB-136 PIO #136 THB #136 M21 #144 CMM #225 FIC #294

Card

id72269
artistChase Stone
artistIds2d753f61-5f5b-468e-97ea-8e0fdd347340
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank7927
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextKlothys set out to mend the destiny of Theros, her fury guiding every stitch.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameFurious Rise
numberTHB-136
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds
power
printingsCMM, FIC, M21, PIO, PLST, THB
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
textAt the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
toughness
typeEnchantment
typesEnchantment
uuid9a1fdfe9-6103-5572-b18a-b4f41bd41806
variations
watermark
setNameThe List

Identifiers

id72269
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId304113
cardsphereFoilId
cardsphereId128744
deckboxId96265
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf4bc5a37-7a38-518e-b6dd-1cf18ba9d339
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1a1f6ed1-998b-4885-846b-c9d3ae33a878
scryfallIllustrationId6c9a1cb7-137b-4b19-a271-11c390b0dd61
scryfallOracleId52b3a979-3b93-4441-9237-0c8a754e5523
tcgplayerEtchedProductId
tcgplayerProductId583303
uuid9a1fdfe9-6103-5572-b18a-b4f41bd41806

Legalities

id72269
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9a1fdfe9-6103-5572-b18a-b4f41bd41806
vintageLegal

Purchase URLs

id72269
cardKingdomhttps://mtgjson.com/links/f78b570e34841ccc
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/a72bdeda3ae72fbc
tcgplayerEtched
uuid9a1fdfe9-6103-5572-b18a-b4f41bd41806

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-06-23Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.
2020-06-23Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.
2020-06-23If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
2020-06-23If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.
2020-06-23Playing an exiled card causes it to leave exile. You can't play it multiple times.

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