| id | 18195 |
|---|---|
| artist | Konstantin Porubov |
| artistIds | 103a5bc1-7a87-428d-853b-f86057a61cfe |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 9650 |
| edhrecSaltiness | 0.44 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "I'm certain there's a shortcut here . . ." |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Lifelink |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{B} |
| manaValue | 4 |
| name | Passageway Seer |
| number | 141 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Lifelink When Passageway Seer enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer. |
| otherFaceIds | |
| power | 2 |
| printings | CLB |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']} |
| subsets | |
| subtypes | Tiefling, Warlock |
| supertypes | |
| text | Lifelink When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature. |
| toughness | 2 |
| type | Creature — Tiefling Warlock |
| types | Creature |
| uuid | 78ca12bb-c8f6-5847-b936-2cef3eb19cef |
| variations | |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18195 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261457 |
| cardKingdomId | 260800 |
| cardsphereFoilId | |
| cardsphereId | 88661 |
| deckboxId | 65296 |
| mcmId | 658468 |
| mcmMetaId | 408311 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c58c8009-3f62-5841-a7fc-af041920f26d |
| mtgoFoilId | |
| mtgoId | 100300 |
| multiverseId | 563024 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 8aeee54a-5e16-4519-b04a-49eaaf896b9a |
| scryfallIllustrationId | 919b696a-ad5a-46b5-b62b-a6cfe97df212 |
| scryfallOracleId | 2d8ebb48-5f37-4b7e-b8ec-3296d9a039c7 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 272586 |
| uuid | 78ca12bb-c8f6-5847-b936-2cef3eb19cef |
| id | 18195 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 78ca12bb-c8f6-5847-b936-2cef3eb19cef |
| vintage | Legal |
| id | 18195 |
|---|---|
| cardKingdom | https://mtgjson.com/links/eb8ef1d39d3f62cf |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/84a49abaf86f8f0b |
| cardmarket | https://mtgjson.com/links/620f6b216f80f9dc |
| tcgplayer | https://mtgjson.com/links/23c1ed6c11efc1b9 |
| tcgplayerEtched | |
| uuid | 78ca12bb-c8f6-5847-b936-2cef3eb19cef |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 道路先知 | 「我确定这里有条近路…」 | 生物 — 魔人/邪术师 | 系命 当道路先知进战场时,你掌握先制。 在你的结束步骤开始时,若你握有先制,则在道路先知上放置一个+1/+1指示物。 | 566264 | |
| Chinese Traditional | 道路先知 | 「我確定這裡有條近路…」 | 生物 ~魔人/邪術師 | 繫命 當道路先知進戰場時,你掌握先制。 在你的結束步驟開始時,若你握有先制,則在道路先知上放置一個+1/+1指示物。 | 566624 | |
| French | Voyante de passages | « Je suis certaine qu'il y a un raccourci par ici... » | Créature — tieffelin et psychagogue | Lien de vie Quand la Voyante de passages arrive sur le champ de bataille, vous prenez l'initiative. Au début de votre étape de fin, si vous détenez l'initiative, mettez un marqueur +1/+1 sur la Voyante de passages. | 564104 | |
| German | Korridor-Seherin | „Ich bin sicher, hier gibt es eine Abkürzung …" | Kreatur — Tiefling, Hexenmeister | Lebensverknüpfung Wenn die Korridor-Seherin ins Spiel kommt, übernimmst du die Initiative. Zu Beginn deines Endsegments und falls du die Initiative hast, lege eine +1/+1-Marke auf die Korridor-Seherin. | 563384 | |
| Italian | Veggente del Passaggio | "Sono sicura che c'è una scorciatoia qui..." | Creatura — Warlock Tiefling | Legame vitale Quando la Veggente del Passaggio entra nel campo di battaglia, prendi l'iniziativa. All'inizio della tua sottofase finale, se hai l'iniziativa, metti un segnalino +1/+1 sulla Veggente del Passaggio. | 564464 | |
| Japanese | 抜け道の予見者 | 「確かこのあたりに近道が……」 | クリーチャー — ティーフリング・邪術師 | 絆魂 抜け道の予見者が戦場に出たとき、あなたはイニシアチブを得る。 あなたの終了ステップの開始時に、あなたにイニシアチブがある場合、抜け道の予見者の上に+1/+1カウンター1個を置く。 | 564824 | |
| Korean | 통로 예언자 | "여기엔 지름길이 있는 게 확실해 . . ." | 생물 — 티플링 흑마법사 | 생명연결 통로 예언자가 전장에 들어올 때, 당신이 이니셔티브를 차지한다. 당신의 종료단 시작에, 당신에게 이니셔티브가 있다면, 통로 예언자에 +1/+1 카운터 한 개를 올려놓는다. | 565184 | |
| Portuguese (Brazil) | Vidente da Passagem | "Tenho certeza de que tem um atalho por aqui..." | Criatura — Tiferino Bruxo | Vínculo com a vida Quando Vidente da Passagem entra no campo de batalha, você assume a dianteira. No início de sua etapa final, se você estiver na dianteira, coloque um marcador +1/+1 em Vidente da Passagem. | 565544 | |
| Russian | Провидица Прохода | «Я уверена, что здесь есть короткий путь...» | Существо — Тифлинг Колдун | Цепь жизни Когда Провидица Прохода выходит на поле битвы, вы получаете инициативу. В начале вашего заключительного шага, если у вас есть инициатива, положите один жетон +1/+1 на Провидицу Прохода. | 565904 | |
| Spanish | Vidente del corredor | "Estoy segura de que hay un atajo por aquí...". | Criatura — Brujo tiefling | Vínculo vital. Cuando la Vidente del corredor entre al campo de batalla, tomas la iniciativa. Al comienzo de tu paso final, si tienes la iniciativa, pon un contador +1/+1 sobre la Vidente del corredor. | 563744 |
| date | text |
|---|---|
| 2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
| 2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
| 2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
| 2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
| 2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
| 2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
| 2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
| 2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
| 2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
| 2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |
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