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Passageway Seer CLB

Card

id18195
artistKonstantin Porubov
artistIds103a5bc1-7a87-428d-853b-f86057a61cfe
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank9650
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"I'm certain there's a shortcut here . . ."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLifelink
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
namePassageway Seer
number141
originalPrintings
originalReleaseDate
originalTextLifelink
When Passageway Seer enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
otherFaceIds
power2
printingsCLB
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
side
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesTiefling, Warlock
supertypes
textLifelink
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature.
toughness2
typeCreature — Tiefling Warlock
typesCreature
uuid78ca12bb-c8f6-5847-b936-2cef3eb19cef
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18195
cardKingdomEtchedId
cardKingdomFoilId261457
cardKingdomId260800
cardsphereFoilId
cardsphereId88661
deckboxId65296
mcmId658468
mcmMetaId408311
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc58c8009-3f62-5841-a7fc-af041920f26d
mtgoFoilId
mtgoId100300
multiverseId563024
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8aeee54a-5e16-4519-b04a-49eaaf896b9a
scryfallIllustrationId919b696a-ad5a-46b5-b62b-a6cfe97df212
scryfallOracleId2d8ebb48-5f37-4b7e-b8ec-3296d9a039c7
tcgplayerEtchedProductId
tcgplayerProductId272586
uuid78ca12bb-c8f6-5847-b936-2cef3eb19cef

Legalities

id18195
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid78ca12bb-c8f6-5847-b936-2cef3eb19cef
vintageLegal

Purchase URLs

id18195
cardKingdomhttps://mtgjson.com/links/eb8ef1d39d3f62cf
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/84a49abaf86f8f0b
cardmarkethttps://mtgjson.com/links/620f6b216f80f9dc
tcgplayerhttps://mtgjson.com/links/23c1ed6c11efc1b9
tcgplayerEtched
uuid78ca12bb-c8f6-5847-b936-2cef3eb19cef

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified道路先知「我确定这里有条近路…」生物 — 魔人/邪术师系命
当道路先知进战场时,你掌握先制。
在你的结束步骤开始时,若你握有先制,则在道路先知上放置一个+1/+1指示物。
566264
Chinese Traditional道路先知「我確定這裡有條近路…」生物 ~魔人/邪術師繫命
當道路先知進戰場時,你掌握先制。
在你的結束步驟開始時,若你握有先制,則在道路先知上放置一個+1/+1指示物。
566624
FrenchVoyante de passages« Je suis certaine qu'il y a un raccourci par ici... »Créature — tieffelin et psychagogueLien de vie
Quand la Voyante de passages arrive sur le champ de bataille, vous prenez l'initiative.
Au début de votre étape de fin, si vous détenez l'initiative, mettez un marqueur +1/+1 sur la Voyante de passages.
564104
GermanKorridor-Seherin„Ich bin sicher, hier gibt es eine Abkürzung …"Kreatur — Tiefling, HexenmeisterLebensverknüpfung
Wenn die Korridor-Seherin ins Spiel kommt, übernimmst du die Initiative.
Zu Beginn deines Endsegments und falls du die Initiative hast, lege eine +1/+1-Marke auf die Korridor-Seherin.
563384
ItalianVeggente del Passaggio"Sono sicura che c'è una scorciatoia qui..."Creatura — Warlock TieflingLegame vitale
Quando la Veggente del Passaggio entra nel campo di battaglia, prendi l'iniziativa.
All'inizio della tua sottofase finale, se hai l'iniziativa, metti un segnalino +1/+1 sulla Veggente del Passaggio.
564464
Japanese抜け道の予見者「確かこのあたりに近道が……」クリーチャー — ティーフリング・邪術師絆魂
抜け道の予見者が戦場に出たとき、あなたはイニシアチブを得る。
あなたの終了ステップの開始時に、あなたにイニシアチブがある場合、抜け道の予見者の上に+1/+1カウンター1個を置く。
564824
Korean통로 예언자"여기엔 지름길이 있는 게 확실해 . . ."생물 — 티플링 흑마법사생명연결
통로 예언자가 전장에 들어올 때, 당신이 이니셔티브를 차지한다.
당신의 종료단 시작에, 당신에게 이니셔티브가 있다면, 통로 예언자에 +1/+1 카운터 한 개를 올려놓는다.
565184
Portuguese (Brazil)Vidente da Passagem"Tenho certeza de que tem um atalho por aqui..."Criatura — Tiferino BruxoVínculo com a vida
Quando Vidente da Passagem entra no campo de batalha, você assume a dianteira.
No início de sua etapa final, se você estiver na dianteira, coloque um marcador +1/+1 em Vidente da Passagem.
565544
RussianПровидица Прохода«Я уверена, что здесь есть короткий путь...»Существо — Тифлинг КолдунЦепь жизни
Когда Провидица Прохода выходит на поле битвы, вы получаете инициативу.
В начале вашего заключительного шага, если у вас есть инициатива, положите один жетон +1/+1 на Провидицу Прохода.
565904
SpanishVidente del corredor"Estoy segura de que hay un atajo por aquí...".Criatura — Brujo tieflingVínculo vital.
Cuando la Vidente del corredor entre al campo de batalla, tomas la iniciativa.
Al comienzo de tu paso final, si tienes la iniciativa, pon un contador +1/+1 sobre la Vidente del corredor.
563744

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

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