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Open the Vaults PIP

Other printings of "Open the Vaults": M10 #21 2XM #24 C16 #72 C15 #77 PIP #168 PIP #455 PIP #696 PIP #983

Card

id68551
artistIlker Yildiz
artistIds304b49a5-1469-469f-888f-870acea0883d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3377
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"It may be time to leave, but I'll never forget the day you all entered Vault 76."
—Overseer
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}{W}
manaValue6
nameOpen the Vaults
number696
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printings2XM, C15, C16, M10, PIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
textReturn all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
toughness
typeSorcery
typesSorcery
uuid172aa2cc-58fb-5542-9d6e-bf88d74ef345
variations4f530702-97d7-5aa6-85d2-9f4a53f8cba4, 4499b2f8-5024-5cb8-ada2-c5d60b7529b9, 79abf21d-21bb-5023-8e75-cca0519cfb20
watermark
setNameFallout

Identifiers

id68551
cardKingdomEtchedId
cardKingdomFoilId291961
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id436a824e-3f1f-588e-bcf1-3f91febb6e4e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3d1e54f2-38cf-41dc-b8b3-0c123db66b3c
scryfallIllustrationIde7ea4db0-ec8b-4b3b-bda2-aae923486172
scryfallOracleId1e9c473e-bd65-4e1f-b2ab-cac58dc581c9
tcgplayerEtchedProductId
tcgplayerProductId539334
uuid172aa2cc-58fb-5542-9d6e-bf88d74ef345

Legalities

id68551
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid172aa2cc-58fb-5542-9d6e-bf88d74ef345
vintageLegal

Purchase URLs

id68551
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c6bbcd08c1f050af
cardmarket
tcgplayerhttps://mtgjson.com/links/fb886a3215836dda
tcgplayerEtched
uuid172aa2cc-58fb-5542-9d6e-bf88d74ef345

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-08-07If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.
2020-08-07An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.
2020-08-07If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.
2020-08-07If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.

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